Konsolimuuttujat
To change these variables, either add them directly to your q3config.cfg file, or open the in-game console with ~ and type /set <cvar> <value>.
View & Camera
| Cvar | Default | Description |
|---|---|---|
default 90 | Field of view in degrees. | |
default 22.5 | Zoom FOV in degrees. | |
default 150 | Zoom time in milliseconds. | |
default 1 | Zoom sensitivity mode.0 manual1 automatic | |
default 0.1 | Zoom sensitivity multiplier when cg_zoomSensitivityAuto is 1. | |
default 100 | Game view size as a percentage. | |
default 0.0 | Running bob pitch. | |
default 0.0 | Running bob roll. | |
default 0.0 | Walking bob height. | |
default 0.0 | Walking bob pitch. | |
default 0.0 | Walking bob roll. | |
default 0 | Camera shake when landing. |
Network, Prediction & Input
| Cvar | Default | Description |
|---|---|---|
default 1 | Predict item pickups. | |
default 1 | Predict knockback effects. | |
default 1 | Smooth step-up movement and reduce climbing aim snaps. | |
default 1 | Predict teleports when supported by the server. | |
default 0 | Smooth other players between snapshots.0 off1 on | |
default 0 | Play a sound when a predicted rail hit is not confirmed. | |
default 1 | Enable client-side unlagged. | |
default 1 | Enable unlagged missiles. | |
default 125 | Max packets sent to the server per second. | |
default 40 | Requested snapshot rate. | |
default 125 | Maximum frame rate. |
Weapons & View Weapon
| Cvar | Default | Description |
|---|---|---|
default 0 | Auto-switch to picked-up weapons. | |
default 0 | Prevent switching to weapons with no ammo. | |
default 1 | View weapon style:0 hidden1 show gun2 show gun without movement animation | |
default -1 | Gauntlet view weapon override.-1 uses cg_drawGun | |
default -1 | Machinegun view weapon override.-1 uses cg_drawGun | |
default -1 | Shotgun view weapon override.-1 uses cg_drawGun | |
default -1 | Grenade Launcher view weapon override.-1 uses cg_drawGun | |
default -1 | Rocket Launcher view weapon override.-1 uses cg_drawGun | |
default -1 | Lightning Gun view weapon override.-1 uses cg_drawGun | |
default -1 | Railgun view weapon override.-1 uses cg_drawGun | |
default -1 | Plasmagun view weapon override.-1 uses cg_drawGun | |
default -1 | BFG view weapon override.-1 uses cg_drawGun | |
default 0 | Draw the view weapon at the size and position it would have on a 4:3 screen:0 off, the gun grows on wider screens1 same gun at every aspect ratio | |
default 0 | View weapon forward/back offset. | |
default 0 | View weapon side offset. | |
default 0 | View weapon height offset. | |
default 0 | View weapon field of view in degrees. Changing cg_fov no longer moves or resizes the gun.0 uses cg_fov | |
default 1 | Magnify the view weapon when zooming:0 off, the gun keeps its size1 on, the gun zooms with the view | |
default -1 | View weapon color. Accepts 0 – 9, white, #rrggbb color values.-1 normal weapon model | |
default 0.1 | View weapon opacity when cg_gunColor is set. | |
default 0 | Show muzzle flashes. | |
default 0 | Hide the Lightning Gun beam. | |
default 0 | Hide the crosshair while using Lightning Gun. |
Crosshair
| Cvar | Default | Description |
|---|---|---|
default 10 | Default crosshair. | |
default -1 | Gauntlet crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Machinegun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Shotgun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Grenade Launcher crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Rocket Launcher crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Lightning Gun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Railgun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Plasmagun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | BFG crosshair override.-1 uses cg_drawCrosshair | |
default 24 | Crosshair size. | |
default -1 | Gauntlet crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Machinegun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Shotgun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Grenade Launcher crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Rocket Launcher crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Lightning Gun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Railgun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Plasmagun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | BFG crosshair size override.-1 uses cg_crosshairSize | |
default 0 | Crosshair horizontal offset. | |
default 0 | Crosshair vertical offset. | |
default 0 | Rotate the crosshair 45 degrees. | |
default white | Crosshair color. Accepts 0 – 9, white, #rrggbb color values. | |
default 1.0 | Crosshair opacity. | |
default 1 | Correct crosshair aspect ratio. | |
default 0 | Color the crosshair by health. | |
default 0 | Pulse the crosshair on item pickup. | |
default 0 | Crosshair effects. Add flags to combine:0 off1 pulse on hit2 hidden until hit4 change color on hit | |
default red | Crosshair action color for cg_crosshairAction.Accepts 0 – 9, white, #rrggbb color values. | |
default 2.0 | Crosshair action scale multiplier.0.5 half size2.0 double size | |
default 400 | Crosshair action duration in milliseconds for cg_crosshairAction 1 and 2. | |
default 0 | Auto-scale the crosshair by distance. | |
default 120 | Crosshair auto-scale smoothing time in milliseconds. | |
default 0.40 | Maximum crosshair auto-scale reduction.0.40 crosshair shrinks by up to 40%. |
Crosshair Decoration
| Cvar | Default | Description |
|---|---|---|
default 0 | Crosshair decoration. | |
default 24 | Crosshair decoration size. | |
default 0 | Rotate the crosshair decoration 45 degrees. | |
default white | Crosshair decoration color. Accepts 0 – 9, white, #rrggbb color values. | |
default 1.0 | Crosshair decoration alpha. | |
default 0 | Color the crosshair decoration by health. | |
default -1 | Crosshair decoration health color mode.-1 follow cg_healthColorLevels0 classic1 interval | |
default 4 | Crosshair decoration effects. Add flags to combine:0 off1 pulse on hit2 hidden until hit4 change color on hit | |
default red | Crosshair decoration action color for cg_crosshairDecorAction 4. Accepts 0 – 9, white, #rrggbb color values. | |
default 2.0 | Crosshair decoration action scale multiplier.0.5 half size2.0 double size | |
default 400 | Crosshair decoration action duration in milliseconds for cg_crosshairDecorAction 1 and 2. |
Crosshair Names
| Cvar | Default | Description |
|---|---|---|
default 3 | Crosshair names:0 off1 all players2 allies only3 enemies only | |
default 174 | Crosshair name vertical position. | |
default 1.0 | Crosshair name scale.0.5 half size2.0 double size | |
default 1 | Show teammate health and armor under crosshair names when teammate marker health is off. |
HUD Elements
| Cvar | Default | Description |
|---|---|---|
default 1 | HUD scaling on widescreen displays:1 square and centered0 stretched to fill the screen, like vanilla Quake 3 | |
default 1 | Show 2D HUD elements. | |
default 1 | Show player status. | |
default 1 | Show 3D HUD icons. | |
default 1 | Show HUD icons. | |
default 1 | Match timer:0 off1 on2 centered | |
default 1.0 | Timer scale.0.5 half size2.0 double size | |
default 1 | Show a HUD progress bar while you are thawing a teammate. | |
default 286 | Thaw timer vertical position. | |
default 1.0 | Thaw timer scale.0.5 half size2.0 double size | |
default 0 | Show FPS counter. | |
default 1 | FPS counter scale.0.5 half size2.0 double size | |
default 0.5 | FPS counter opacity. | |
default 0 | Show ping on the HUD. | |
default 1 | Ping display scale.0.5 half size2.0 double size | |
default 0 | Speed meter:0 off1 top right2 centered | |
default 0 | Use full 3D speed in the speed meter. | |
default 1.0 | Speed meter scale.0.5 half size2.0 double size | |
default 0.5 | Speed meter opacity. | |
default u/s | Speed meter suffix."" no suffix | |
default 0 | Show snapshot info. | |
default 1 | Lagometer position:0 off1 bottom right2 top right | |
default 0.9 | Lagometer scale.0.5 half size2.0 double size | |
default 1 | Ammo warning:0 off1 selected weapon2 all weapons | |
default 1 | Show the last attacker. | |
default 1.0 | Attacker HUD scale.0.5 half size2.0 double size | |
default 1 | Show reward popups. | |
default 1.0 | Reward popup scale.0.5 half size2.0 double size | |
default 0 | Reward popup layout.0 a medal per reward, one medal with a count from 101 always one medal with a count | |
default 1 | Show floating score numbers. | |
default 1 | Show the compact score box. | |
default 1 | Show leader or flag carrier names in the score box. | |
default 1 | Score box scale.0.5 half size2.0 double size | |
default 0.75 | Powerup icon and timer scale.0.5 half size2.0 double size | |
default 1 | Holdable icon scale.0.5 half size2.0 double size | |
default 1 | Show center-screen messages. | |
default 0.8 | Server message scale. | |
default 1 | Show a frag message on your HUD. | |
default 1 | Show a kill's award, such as Headshot!, under the frag message. | |
default 1.0 | Frag message scale.0.5 half size2.0 double size | |
default 1.0 | Vote message scale.0.5 half size2.0 double size |
Pickup Messages
| Cvar | Default | Description |
|---|---|---|
default 2 | Pickup message position:0 off1 right2 left3 centered | |
default 0.0 | Pickup message vertical offset. | |
default 1.0 | Pickup message scale.0.5 half size2.0 double size | |
default 1 | Show timers on pickup messages.0 off1 :ss format2 m:ss format | |
default 0 | Only show pickup messages for items with pickup timers. | |
default 3.0 | Pickup message fade time in seconds. | |
default 1 | Pickup message style:0 default1 grouped |
Status Bar & Weapon Bar
| Cvar | Default | Description |
|---|---|---|
default 0 | Status bar style:"" or -1 classic0 A511 A51 center2 Quake Live style3 Quake Live style with left ammo4 Quake Live style without ammo block5 Quake Live competition style6 Quake Live competition style with left ammo7 Quake Live competition style without ammo block | |
default 1 | Show the player head in the classic and A51 status bars. | |
default 1 | Show the armor icon in the classic and A51 status bars. | |
default 1 | Show the background in the classic and A51 status bars. | |
default 0 | Use the slim layout for the A51 status bar. | |
default "" | Status bar font override. The classic style always uses the original digits. | |
default 0 | Weapon bar position:0 classic1 Quake Live style left2 Quake Live style right3 Quake Live style center4 Ratmod style5 classic left6 classic right | |
default 0 | Keep the weapon bar visible at all times. | |
default 0.9 | Weapon bar scale.0.5 half size2.0 double size | |
default 0 | Weapon bar vertical offset. | |
default 1 | Show the selected weapon name above the custom weapon bar. | |
default 0 | Show gauntlet in the custom weapon bar. | |
default 1 | Auto-color weapon bar labels by ammo status. | |
default 0 | Auto-color weapon bar backgrounds by ammo status. |
Scoreboard & Loading Screen
| Cvar | Default | Description |
|---|---|---|
default 1 | Scoreboard style:0 classic1 new scoreboard | |
default -1 | Scoreboard font.-1 uses cg_font | |
default 1.0 | Scoreboard background opacity. 0.0 – 1.0 | |
default 1 | Show dead-player fade and DEAD on the scoreboard. | |
default 0 | Show the Click FIRE to respawn message. | |
default 1 | Fade the scoreboard out.0 it disappears at once | |
default 1 | Hide spectator bots from the scoreboard. | |
default 0 | Hide the scoreboard.0 off1 on | |
default 0 | Show your real ping on the scoreboard. |
Weapon Stats
| Cvar | Default | Description |
|---|---|---|
default 0 | Show weapon stats on the HUD. Can also be toggled with +acc. | |
default 1.0 | Weapon stats scale.0.5 half size2.0 double size | |
default 50.0 | Weapon stats horizontal offset. | |
default 0.0 | Weapon stats vertical offset. | |
default black | Weapon stats background color. Accepts 0 – 9, white, #rrggbb color values. | |
default 0.1 | Weapon stats background opacity. |
Team Overlay
| Cvar | Default | Description |
|---|---|---|
default 1 | Team overlay position:0 off1 top right2 bottom right3 bottom left | |
default 1.0 | Team overlay scale.0.5 half size2.0 double size | |
default 1 | Show the team overlay background. | |
default name location health | Team overlay columns, left to right. Examples:name location healthn h | |
default 2 | Team overlay health style:0 text1 bar and text2 bar only3 Quake Live style boxes | |
default -1 | Team overlay font:-1 uses cg_font | |
default 1 | Color team overlay locations by map area. | |
default 16 | Maximum team overlay location width in characters. | |
default 8 | Maximum teammates shown in the team overlay.0 unlimited |
Teammate Markers
| Cvar | Default | Description |
|---|---|---|
default 1 | Show markers above teammates. | |
default 1 | Teammate marker art style. Values alternate between the 2 available marker sets. | |
default 1.0 | Teammate marker scale.0.5 half size2.0 double size | |
default 5.0 | Minimum teammate marker size at long range when names and health are off. 0 – 10 | |
default 1 | Teammate marker opacity. | |
default 2 | Friendly marker visibility:0 off1 markers through walls2 markers plus names and health through walls | |
default 1 | Show off-screen teammate markers on the HUD border.0 off1 on | |
default yellow | Default teammate marker color. Accepts 0 – 9, white, #rrggbb color values. | |
default "" | Teammate marker color when health + armor is 100 or less. Leave empty to disable. Accepts 0 – 9, white, #rrggbb color values. | |
default "" | Teammate marker color when health is 50 or less. Leave empty to disable. Accepts 0 – 9, white, #rrggbb color values. | |
default 20 | Crosshair FOV in degrees where the teammate indicator replaces the normal marker sprite.0 off180 always | |
default 1 | Show teammate names in the indicator.0 off1 on | |
default 1 | Show teammate health and armor in the indicator.0 off1 on | |
default 1 | Teammate indicator health style:0 text1 progress bar2 Quake Live style boxes | |
default 1 | Show teammate powerup icons in the indicator:0 off1 top2 bottom3 left4 right | |
default 1.0 | Teammate indicator powerup icon scale.0.5 half size2.0 double size | |
default 12 | Teammate indicator vertical offset. | |
default 8 | Maximum teammate name length in the indicator. | |
default -1 | Teammate indicator font:-1 uses cg_font | |
default black | Teammate indicator background color. Accepts 0 – 9, white, #rrggbb color values. | |
default 0.2 | Teammate indicator background opacity. |
Ping & Flag Markers
| Cvar | Default | Description |
|---|---|---|
default 3 | World ping marker style:0 off1 style 12 style 23 mixed style | |
default 1000 | Ping marker background time in milliseconds. | |
default 3500 | Ping marker foreground time in milliseconds. | |
default 70 | Ping marker background size. | |
default 30 | Ping marker foreground size. | |
default 4 | Enemy ping art style. 1–3 select matching sets; other values use the default set. | |
default 1 | Show ping markers on the HUD border. | |
default 1.0 | HUD ping marker scale.0.5 half size2.0 double size | |
default 1 | Play a beep for ping markers. | |
default 0 | Show CTF flag markers. | |
default 32.0 | Maximum CTF flag marker size. | |
default 16.0 | Minimum CTF flag marker size. | |
default 0 | Flag model style.0 classic1 Quake Live style |
Chat, Console & Fonts
| Cvar | Default | Description |
|---|---|---|
default 3 | Console chat filter:0 off1 global only2 team only3 global and team | |
default 15000 | Chat message lifetime in milliseconds. | |
default 1.2 | Chat feed scale.0.5 half size2.0 double size | |
default 6 | Visible line limit for the chat feed. Set 0 to hide. | |
default 15000 | Time team chat stays on screen in milliseconds. | |
default 5 | Maximum team chat lines on screen. | |
default 420 | Team chat vertical position. | |
default 1.2 | Team chat scale.0.5 half size2.0 double size | |
default 1 | Show team chat in reverse order. | |
default 0 | Only print team chat in the console. | |
default 1 | Show locations in team chat messages.0 hide1 show | |
default 0 | Disable the chat beep. | |
default 0 | Disable the team chat beep. | |
default 0 | Use the custom console/chat overlays. | |
default 0 | Use a shared console/chat feed in the new console. | |
default 6 | Visible line limit for the shared console feed. Set 0 to hide. | |
default -1 | Console and chat overlay font:-1 uses cg_font | |
default 15000 | Console message lifetime in milliseconds. | |
default 1.0 | Console feed scale.0.5 half size2.0 double size | |
default 3 | Visible line limit for the new console feed. Set 0 to hide. | |
default 1 | Show kill and freeze messages in the console. | |
default 3 | Engine notify line time. | |
default 15 | Default font selection.0 the classic charset1 Bigchars2 Newchars3 Quake Live4 Sansman5 Inter6 Eternal7 Morris8 Courier9 Creepster10 Slackey11 Orbitron12 Diablo13 Bookerly14 Batman15 Geist | |
default 0 | Use the original low-resolution Quake 3 assets. | |
default 1.0 | Global multiplier for font rendering.0.5 half size2.0 double size | |
default 0 | Draw all text in capitals. | |
default 1 | Draw drop shadows behind font text. | |
default 0 | Draw the classic font (cg_font 0) condensed. |
Player Models, Colors & Identity
| Cvar | Default | Description |
|---|---|---|
default 1 | Defer loading newly seen player models until a safer moment. | |
default "" | Show every enemy as the same model, written as keel or keel/pm. Give just a skin, as in /pm, to keep their own model and change only the skin. Empty leaves them alone.Only the pm, ql, fb and hb skins and the glow (cg_enemyGlow) show cg_enemyColors. | |
default 22222 | Five colors for every enemy, in order: head, torso, legs, rail core, rail rings. Takes 0 – 9, or ? for the enemy's team color.Only the pm, ql, fb and hb skins and the glow show colors. With cg_enemyModel empty, enemies keep their own skin and colors instead. | |
default -1 | Enemy head color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColors.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy torso color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColors.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy leg color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColors.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy rail core color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColors.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette paletteApplies even with cg_enemyModel empty, unlike the body colors. | |
default -1 | Enemy rail ring color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColors.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette paletteApplies even with cg_enemyModel empty, unlike the body colors. | |
default white | Frozen enemy color.-1 uses the default white.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default 0 | Apply cg_enemyFrozenColor to the whole frozen enemy model. | |
default 2 | Palette for enemy unique colors:1 standard2 light | |
default "" | Show every teammate as the same model, written as keel or keel/pm. Give just a skin, as in /pm, to keep their own model and change only the skin. Empty leaves them alone.Only the pm, ql, fb and hb skins and the glow (cg_teamGlow) show cg_teamColors. | |
default 0 | Floor on how dark other players' own colors look to you, so nobody can hide in black. 0 – 255, 0 turns it off.Colors you pick yourself, like cg_enemyColors, are not changed. | |
default "" | Your own head, torso and leg colors, written as 234 or #ff0000,#00ff00,#0000ff. Other players see you in these colors unless they force their own model, and your profile page on the website and the head on your own status bar use them too.Only the pm, ql, fb and hb skins show colors. | |
default 4 | Your own rail core color, also shown in your railgun's chamber. Accepts 0 – 9, white, #rrggbb color values.team uses your team's colorOther players see it unless they override it with cg_enemyRailColor or cg_teamRailColor. 0 is black, not "default". | |
default 5 | Your own rail ring color. Accepts 0 – 9, white, #rrggbb color values.team uses your team's colorOther players see it unless they override it with cg_enemyRailColor2 or cg_teamRailColor2. 0 is black, not "default". | |
default ????? | Five colors for every teammate, in order: head, torso, legs, rail core, rail rings. Takes 0 – 9, or ? for your team's color.Only the pm, ql, fb and hb skins and the glow show colors. With cg_teamModel empty, teammates keep their own skin and colors instead. | |
default -1 | Teammate head color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColors.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate torso color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColors.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate leg color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColors.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate rail core color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColors.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette paletteApplies even with cg_teamModel empty, unlike the body colors. | |
default -1 | Teammate rail ring color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColors.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette paletteApplies even with cg_teamModel empty, unlike the body colors. | |
default white | Frozen teammate color.-1 uses the default white.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default 0 | Apply cg_teamFrozenColor to the whole frozen teammate model. | |
default 2 | Palette for teammate unique colors:1 standard2 light | |
default 1 | Show player lean animations. | |
default 0 | Jump leg animation.0 disabled1 enabled | |
default 0 | Append GUID to player names:0 off1 on2 only for duplicate names |
Glow & Outline Effects
| Cvar | Default | Description |
|---|---|---|
default 0 | Enemy glow shell:0 off1 bright shell2 flat shell3 blended shell | |
default 0.2 | Enemy glow opacity. | |
default -1 | Enemy glow color. -1 gives each part its cg_enemyColors color. | |
default 0 | Teammate glow shell:0 off1 bright shell2 flat shell3 blended shell | |
default 0.2 | Teammate glow opacity. | |
default -1 | Teammate glow color. -1 gives each part its cg_teamColors color. | |
default 1 | Enemy outline mask.0 off1 full outlineAdd flags to combine: 2 legs4 torso8 head | |
default 2 | Enemy outline size.0 off1 thin2 normal3 thick | |
default 1.0 | Enemy outline opacity. | |
default 2 | Enemy outline color.-1 uses the enemy's model colorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy outline head color override.-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy outline torso color override.-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy outline leg color override.-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default 1 | Teammate outline mask.0 off1 full outlineAdd flags to combine: 2 legs4 torso8 head | |
default 2 | Teammate outline size.0 off1 thin2 normal3 thick | |
default 0.5 | Teammate outline opacity. | |
default team | Teammate outline color. Accepts 0 – 9, white, #rrggbb color values.-1 uses the teammate model color.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate outline head color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate outline torso color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate outline leg color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette |
World, Item & Projectile Effects
| Cvar | Default | Description |
|---|---|---|
default 1 | Show shadows.0 off1 on | |
default 1 | Show gibs and body part explosions. | |
default 1 | Show blood and gibs. | |
default 0 | Blood explosion style:0 blood1 spark | |
default "" | Blood explosion color. Accepts 0 – 9, white, #rrggbb color values.team uses the target's team colorunique uses the target's unique color | |
default 2500 | Shell casing lifetime in milliseconds. | |
default 1 | Show impact marks on walls and floors. | |
default 0 | Item style:0 off1 sprite2 raised sprite | |
default 1 | Item icon style for simple items and item HUD icons:0 vanilla item icons1 QL icons2 CPMA icons | |
default 7 | World item effects. Add flags to combine:0 static1 bounce2 rotate4 scale | |
default 0 | Hide dead bodies. | |
default 1 | Dead body color:0 default1 light gray2 gray3 dark gray | |
default 1 | Show breath puffs. | |
default 0 | Hide rocket, grenade, and old plasma trails. | |
default 400 | Rail trail duration in milliseconds. | |
default 1 | Rail swirl effect.0 on1 off | |
default 1 | Rocket plume effect.0 on1 off | |
default 1 | Plasma trail style:0 new1 old | |
default 0 | Grenade model style.0 classic1 CPMA2 OpenArena's own, on OpenArena only | |
default -1 | Enemy grenade strip color. Accepts 0 – 9, white, #rrggbb color values.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Team grenade strip color. Accepts 0 – 9, white, #rrggbb color values.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default 13 | Lightning beam style.0 classic1 – 27 new styles28 OpenArena's own, on OpenArena only | |
default 1.0 | Lightning shaft lag. Has no effect on unlagged servers.0.0 full lag1.0 no lag | |
default 0 | Show lightning hit effect. | |
default 0 | Plasma visual style.0 classic1 – 4 new styles5 OpenArena's own, on OpenArena only | |
default 0 | Rocket projectile style.0 classic1 – 2 new styles3 OpenArena's own, on OpenArena only | |
default 0 | Explosion effect style.0 default1 small explosion-1 hide explosion | |
default 1 | Show shotgun smoke. | |
default 1 | Grenade smoke growth speed. | |
default 1 | Rocket smoke growth speed. | |
default 32 | Grenade smoke radius. | |
default 64 | Rocket smoke radius. | |
default 50 | Grenade smoke density. | |
default 50 | Rocket smoke density. | |
default 511 | Force no-picmip on selected effects, regardless of r_picmip.0 all effects follow r_picmip511 all listed effectsAdd flags to combine: 1 Lightning Gun shaft and impact2 Plasmagun bolt and explosion4 Rocket Launcher missile and explosion8 Grenade Launcher model and explosion16 Machinegun and Shotgun bullets32 Railgun trail and explosion64 BFG explosion128 blood256 smoke puffscg_nomipShots and cg_nomipExplosions can override projectile and explosion bits. | |
default -1 | Override unmipped projectile visuals (Lightning shaft, plasma bolt, rocket, grenade).-1 uses the matching cg_nomip bit0 forces mipmapped1 forces no-picmip where supported. | |
default -1 | Override unmipped impact and explosion visuals (weapon bits 1–64).-1 uses the matching cg_nomip bit0 forces mipmapped1 forces no-picmip where supported. | |
default 9999FF | Gauntlet dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFFF00 | Machinegun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFFF00 | Shotgun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFBF00 | Grenade Launcher dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFBF00 | Rocket Launcher dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default 9999FF | Lightning Gun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FF8000 | Railgun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default 9999FF | Plasmagun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFB2FF | BFG dynamic light color. Accepts 0 – 9, white, #rrggbb color values. |
Damage & Health Feedback
| Cvar | Default | Description |
|---|---|---|
default 1 | Damage indicator style:0 off1 standard2 Ratmod style | |
default 1.0 | Damage indicator scale.0.5 half size2.0 double size | |
default 1.0 | Damage indicator alpha. | |
default 0 | Screen kick when taking damage. | |
default 0 | Show damage numbers when supported by the server. | |
default 0 | Damage number font.0 classic-1 uses cg_font | |
default 1.0 | Damage number scale.0.5 half size2.0 double size | |
default 1.0 | Damage number opacity. | |
default 14 | Damage number weapon filter.0 off-1 allAdd flags to combine: 1 Machinegun2 Shotgun4 Grenade Launcher8 Rocket Launcher16 Lightning Gun32 Railgun64 Plasmagun128 BFG | |
default 0 | Add rapid hits on one target into a single running total. One hit across several targets at the same moment still shows separately. | |
default -1 | Fixed color for damage numbers, like the crosshair colors (named colors, 0-9 codes or hex).-1 or empty uses the damage color. | |
default 0 | Smooth damage-colored gradient for damage numbers instead of the four classic bands. | |
default 750 | How long cg_damagePlumAccumulate keeps adding to a number, in milliseconds.750 default | |
default 1 | How damage numbers move as they fade.0 classic straight float1 arc and drift apart | |
default 1 | Use fixed red, yellow, and white health colors.0 off1 on | |
default 1 | Show killer health messages. |
Audio & Sounds
| Cvar | Default | Description |
|---|---|---|
default 0 | Hitsound pitch mode:-1 off0 fixed pitch1 more damage, lower pitch2 more damage, higher pitch | |
default 1 | Stack damage for cg_hitSounds. | |
default 500 | Damage stack timeout in milliseconds for cg_stackHitSounds. | |
default 2 | Frag sound:0 off1 Quake Live2 Ding3 Cha-ching4 Nintendo | |
default 0 | Quake Champions style incoming damage sounds. Plays a cue when another player damages you, in four steps from light to heavy depending on how much health and armor the hit took. | |
default 1 | Suppress the initial Lightning Gun fire sound. | |
default 1 | Enable Lightning Gun hit sounds. | |
default 1 | Play the no-ammo click when firing or switching onto empty weapons. | |
default 0 | Disable taunts and gestures. | |
default 0 | Disable lead-change announcements in non-team modes. | |
default 0 | Disable the vote beep. | |
default 1 | Ambient world sound toggle. | |
default "" | Use a different player sound set for yourself. | |
default "" | Use a different player sound set for teammates. | |
default "" | Use a different player sound set for enemies. | |
default "" | Use a different footstep set for yourself. | |
default "" | Use a different footstep set for teammates."" default-1 mute0 normal1 boot2 flesh3 mech4 energy | |
default "" | Use a different footstep set for enemies."" default-1 mute0 normal1 boot2 flesh3 mech4 energy |
Spectator & Follow
| Cvar | Default | Description |
|---|---|---|
default 0 | Auto-follow the killer of the player you are chasing. | |
default 0 | Auto-follow powerup pickups while spectating. | |
default 1.0 | Follow HUD scale.0.5 half size2.0 double size | |
default 0 | Highlight players while spectating. | |
default 0 | Use original player models while free-spectating. Follow targets already use original models. |
Recording & Automation
| Cvar | Default | Description |
|---|---|---|
default 0 | Automatic match actions. Add flags to combine:2 take an end-of-match screenshot4 auto-record demos | |
default 0 | Save auto-screenshots as JPEG. | |
default 1 | Show the demo recording message. | |
default "" | Run vstr <value> after connecting to a server. |