Console Variables

Console variables can be changed in-game through the console with the command /set <cvar> <value>, or added directly to your q3config.cfg file.

View & Camera

CvarDefaultDescription
cg_fov
90Field of view in degrees.
cg_zoomfov
22.5Zoom FOV in degrees.
cg_zoomTime
150Zoom time in milliseconds.
cg_zoomSensitivityAuto
1Zoom sensitivity mode: 0 = manual; 1 = automatic
cg_zoomSensitivityMultiplier
0.1Zoom sensitivity multiplier when cg_zoomSensitivityAuto is 1.
cg_viewsize
100Game view size as a percentage.
cg_runpitch
0.000Running bob pitch. Set 0 to disable.
cg_runroll
0.000Running bob roll. Set 0 to disable.
cg_bobup
0.000Walking bob height. Set 0 to disable.
cg_bobpitch
0.000Walking bob pitch. Set 0 to disable.
cg_bobroll
0.000Walking bob roll. Set 0 to disable.
cg_fallKick
0Camera shake when landing.

Network, Prediction & Input

CvarDefaultDescription
cg_predictItems
1Predict item pickups.
cg_predictKnockback
1Predict knockback effects.
cg_predictStepOffset
1Smooth step-up movement and reduce climbing aim snaps.
cg_predictTeleport
1Predict teleports when supported by the server.
cg_projectileNudge
0Render projectiles slightly ahead to match server positions. 0 = off; 1 = enemy projectiles; 2 = your projectiles; 3 = both
cg_smoothClients
0Smooth other players between snapshots. 0 = off; 1 = on
cg_unlagged
1Enable client-side unlagged.
cg_unlaggedMissiles
1Enable unlagged missiles.
cg_unlaggedMg
1Enable unlagged Machinegun.
cg_unlaggedSg
1Enable unlagged Shotgun.
cg_unlaggedLg
1Enable unlagged Lightning Gun.
cg_unlaggedRg
1Enable unlagged Railgun.
cg_oversampleMouse
0Oversample mouse input for smoother aiming.
cl_maxpackets
125Max packets sent to the server per second.
snaps
40Requested snapshot rate.
com_maxfps
125Maximum frame rate.

Weapons & View Weapon

CvarDefaultDescription
cg_autoswitch
0Auto-switch to picked-up weapons.
cg_ammoCheck
0Prevent switching to weapons with no ammo.
cg_drawGun
1View weapon style: 0 = hidden; 1 = default; 2 = no movement animation
cg_drawGunGauntlet
-1Gauntlet view weapon override. Set -1 to use cg_drawGun.
cg_drawGunMachinegun
-1Machinegun view weapon override. Set -1 to use cg_drawGun.
cg_drawGunShotgun
-1Shotgun view weapon override. Set -1 to use cg_drawGun.
cg_drawGunGrenadeLauncher
-1Grenade Launcher view weapon override. Set -1 to use cg_drawGun.
cg_drawGunRocketLauncher
-1Rocket Launcher view weapon override. Set -1 to use cg_drawGun.
cg_drawGunLightning
-1Lightning Gun view weapon override. Set -1 to use cg_drawGun.
cg_drawGunRailgun
-1Railgun view weapon override. Set -1 to use cg_drawGun.
cg_drawGunPlasmagun
-1Plasmagun view weapon override. Set -1 to use cg_drawGun.
cg_drawGunBFG
-1BFG view weapon override. Set -1 to use cg_drawGun.
cg_gunX
0View weapon forward/back offset.
cg_gunY
0View weapon side offset.
cg_gunZ
0View weapon height offset.
cg_gunColor
-1View weapon color. -1 = normal weapon model; #rrggbb = fixed color override
cg_gunAlpha
0.1View weapon opacity when cg_gunColor is set. 0-1
cg_muzzleFlash
0Show muzzle flashes.
cg_lightningHide
0Hide the Lightning Gun beam.
cg_lightningHideCrosshair
0Hide the crosshair while using Lightning Gun.

Crosshair

CvarDefaultDescription
cg_drawCrosshair
10Default crosshair: 0 = none; 1, 2, 3... = crosshair preset
cg_drawCrosshairGauntlet
-1Gauntlet crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairMachinegun
-1Machinegun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairShotgun
-1Shotgun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairGrenadeLauncher
-1Grenade Launcher crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairRocketLauncher
-1Rocket Launcher crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairLightning
-1Lightning Gun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairRailgun
-1Railgun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairPlasmagun
-1Plasmagun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_drawCrosshairBFG
-1BFG crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none.
cg_crosshairSize
24Crosshair size.
cg_crosshairSizeGauntlet
-1Gauntlet crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeMachinegun
-1Machinegun crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeShotgun
-1Shotgun crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeGrenadeLauncher
-1Grenade Launcher crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeRocketLauncher
-1Rocket Launcher crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeLightning
-1Lightning Gun crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeRailgun
-1Railgun crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizePlasmagun
-1Plasmagun crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairSizeBFG
-1BFG crosshair size override. Set -1 to use cg_crosshairSize.
cg_crosshairX
0Crosshair horizontal offset.
cg_crosshairY
0Crosshair vertical offset.
cg_crosshair45
0Rotate the crosshair 45 degrees.
cg_crosshairColor
whiteCrosshair color. Accepts a color name, digit, or hex value.
cg_crosshairAlpha
1.0Crosshair opacity. 0-1
cg_crosshairAspectRatioFix
1Correct crosshair aspect ratio.
cg_crosshairHealth
0Color the crosshair by health.
cg_crosshairPulse
0Pulse the crosshair on item pickup.
cg_crosshairAction
0Crosshair effects. Bitmask: 0 = off; 1 = pulse on hit; 2 = hidden until hit; 4 = change color on hit
cg_crosshairActionColor
redCrosshair action color for cg_crosshairAction 4. Accepts a color name, digit, or hex value.
cg_crosshairActionScale
2.0Crosshair action scale multiplier.
cg_crosshairActionTime
400Crosshair action duration in milliseconds for cg_crosshairAction 1 and 2. 50-1000
cg_crosshairAutoScale
0Auto-scale the crosshair by distance.
cg_crosshairAutoScaleSpeed
120Crosshair auto-scale smoothing time in milliseconds. Set 0 for instant changes.
cg_crosshairAutoScaleFactor
0.40Maximum crosshair auto-scale reduction. 0.40 means the crosshair shrinks by up to 40%.

Crosshair Decoration

CvarDefaultDescription
cg_crosshairDecor
0Crosshair decoration: 0 = off; 1-34 = decor preset
cg_crosshairDecorSize
24Crosshair decoration size.
cg_crosshairDecor45
0Rotate the crosshair decoration 45 degrees.
cg_crosshairDecorColor
whiteCrosshair decoration color. Accepts a color name, digit, or hex value.
cg_crosshairDecorAlpha
1.0Crosshair decoration alpha. 0-1
cg_crosshairDecorHealth
0Color the crosshair decoration by health.
cg_crosshairDecorHealthLevels
-1Crosshair decoration health color mode. -1 = follow cg_healthColorLevels; 0 = classic; 1 = interval
cg_crosshairDecorAction
4Crosshair decoration effects. Bitmask: 0 = off; 1 = pulse on hit; 2 = hidden until hit; 4 = change color on hit
cg_crosshairDecorActionColor
redCrosshair decoration action color for cg_crosshairDecorAction 4. Accepts a color name, digit, or hex value.
cg_crosshairDecorActionScale
2.0Crosshair decoration action scale multiplier.
cg_crosshairDecorActionTime
400Crosshair decoration action duration in milliseconds for cg_crosshairDecorAction 1 and 2. 50-1000

Crosshair Names

CvarDefaultDescription
cg_drawCrosshairNames
3Crosshair names: 0 = off; 1 = all players; 2 = allies only; 3 = enemies only
cg_crosshairNamesY
174Crosshair name vertical position.
cg_crosshairNameScale
1.0Crosshair name scale.
cg_crosshairNamesHealth
1Show teammate health and armor under crosshair names when teammate marker health is off.

HUD Elements

CvarDefaultDescription
cg_draw2D
1Show 2D HUD elements.
cg_drawStatus
1Show player status.
cg_draw3dIcons
1Show 3D HUD icons.
cg_drawIcons
1Show HUD icons.
cg_drawTimer
1Match timer: 0 = off; 1 = on; 2 = centered
cg_timerScale
1.0Timer scale.
cg_drawThawTimer
1Show a HUD progress bar while you are thawing a teammate.
cg_thawTimerY
286Thaw timer vertical position.
cg_thawTimerScale
1.0Thaw timer scale.
cg_drawFPS
0Show FPS counter.
cg_fpsScale
1FPS counter scale.
cg_fpsAlpha
0.5FPS counter opacity.
cg_drawPing
0Show ping on the HUD.
cg_pingScale
1Ping display scale.
cg_drawSpeed
0Speed meter: 0 = off; 1 = top right; other = centered
cg_speedScale
1.0Speed meter scale.
cg_speedAlpha
0.5Speed meter opacity.
cg_speedSuffix
u/sSpeed meter suffix. Set 0 or empty for no suffix.
cg_drawSnapshot
0Show snapshot info.
cg_lagometer
1Lagometer position: 0 = off; 1 = bottom right; 2 = top right
cg_lagometerScale
0.9Lagometer scale. 0.5 = half size, 2.0 = double size.
cg_drawAmmoWarning
1Ammo warning: 0 = off; 1 = selected weapon; 2 = all weapons
cg_drawAttacker
1Show the last attacker.
cg_attackerScale
1.0Attacker HUD scale.
cg_drawRewards
1Show reward popups.
cg_rewardScale
1.0Reward popup scale.
cg_scorePlums
1Show floating score numbers.
cg_drawScore
1Show the compact score box.
cg_scoreNames
1Show leader or flag carrier names in the score box.
cg_scoreScale
1Score box scale.
cg_powerupScale
0.75Powerup icon and timer scale. 0.5 = half size, 2.0 = double size.
cg_holdableScale
1Holdable icon scale. 0.5 = half size, 2.0 = double size.
cg_drawCenterMessages
1Show center-screen messages.
cg_serverMessageScale
0.8Server message scale.
cg_fragMessage
1Show a frag message on your HUD.
cg_fragScale
1.0Frag message scale.
cg_voteScale
1.0Vote message scale.

Pickup Messages

CvarDefaultDescription
cg_drawPickup
2Pickup message position: 0 = off; 1 = right; 2 = left; 3 = centered
cg_drawPickupY
0.0Pickup message vertical offset.
cg_pickupScale
1.0Pickup message scale.
cg_pickupTimer
1Show timers on pickup messages. 0 = off, 2 = m:ss, other nonzero values = :ss.
cg_pickupTimedOnly
0Only show pickup messages for items with pickup timers.
cg_pickupFadeTime
3.0Pickup message fade time in seconds.

Status Bar & Weapon Bar

CvarDefaultDescription
cg_statusBar
0Status bar style: 0 = classic; 1 = classic center; 2 = QL HUD; 3 = QL HUD with left ammo; 4 = QL HUD without ammo block
cg_statusBarHead
1Show the player head in the classic status bar.
cg_statusBarArmorIcon
1Show the armor icon in the classic status bar.
cg_statusBarBg
1Show the background in the classic status bar.
cg_statusBarSlim
0Use the slim classic status bar layout.
cg_statusBarFont
""Status bar font override.
cg_weaponBar
0Weapon bar position: 0 = vanilla selector; 1 = left; 2 = right; 3 = center; 4 = Rat; 5 = left vanilla-style; 6 = right vanilla-style
cg_weaponBarAlways
0Keep the weapon bar visible at all times.
cg_weaponBarScale
0.9Weapon bar scale.
cg_weaponBarY
0Weapon bar vertical offset.
cg_weaponBarNames
1Show the selected weapon name above the custom weapon bar.
cg_weaponBarGauntlet
0Show gauntlet in the custom weapon bar.
cg_weaponBarAutoColor
1Auto-color weapon bar labels by ammo status.
cg_weaponBarAutoColorBg
0Auto-color weapon bar backgrounds by ammo status.

Scoreboard & Loading Screen

CvarDefaultDescription
cg_scoreboardStyle
1Scoreboard style: 0 = old scoreboard; 1 = new scoreboard
cg_scoreboardFont
-1Scoreboard font. Set -1 or empty to use cg_font.
cg_scoreTransparency
1.0Scoreboard background opacity. 0.0-1.0
cg_scoreboardShowDead
1Show dead-player fade and DEAD on the scoreboard.
cg_scoreboardShowRespawn
0Show the Click FIRE to respawn prompt.
cg_ignoreSpectatorBots
1Hide spectator bots from the scoreboard.
cg_hideScores
0Hide the scoreboard. 0 = off; 1 = on
cg_realPing
0Show your real ping on the scoreboard.
cg_loadingScreenStyle
0Loading screen style. 1 uses the redesigned loading screen; 0 uses the vanilla loading screen.
cg_loadingScreenFont
-1Loading screen font. Set -1 or empty to use cg_font.

Weapon Stats

CvarDefaultDescription
cg_drawWeaponStats
0Show weapon stats on the HUD. Can also be toggled with +acc.
cg_weaponStatsScale
1.0Weapon stats scale.
cg_weaponStatsX
50.0Weapon stats horizontal offset.
cg_weaponStatsY
0.0Weapon stats vertical offset.
cg_weaponStatsBgColor
blackWeapon stats background color. Accepts a color name, digit, or hex value.
cg_weaponStatsBgAlpha
0.1Weapon stats background opacity. 0-1

Team Overlay

CvarDefaultDescription
cg_drawTeamOverlay
1Team overlay position: 0 = off; 1 = top right; 2 = bottom right; 3 = bottom left
cg_teamOverlayScale
1.0Team overlay scale.
cg_teamOverlayBackground
1Show the team overlay background.
cg_teamOverlayFields
name location healthTeam overlay columns, left to right. Use names or first letters: name/n health/h location/l. Examples: "name location health", "n l h", "name h"
cg_teamOverlayHealthStyle
2Team overlay health style: 0 = text; 1 = bar and text; 2 = bar only; 3 = Quake Live-style boxes
cg_teamOverlayFont
-1Team overlay font: -1 = use cg_font; 0-10
cg_teamOverlayLocationColor
1Color team overlay locations by map area.
cg_teamOverlayLocationWidth
16Maximum team overlay location width in characters.
cg_teamOverlayMaxPlayers
8Maximum teammates shown in the team overlay. 0 = unlimited

Teammate Markers

CvarDefaultDescription
cg_teamMarker
1Show markers above teammates.
cg_teamMarkerStyle
1Teammate marker art style. Values alternate between the 2 available marker sets.
cg_teamMarkerScale
1.0Teammate marker scale. 0.5-2
cg_teamMarkerMinSize
5.0Minimum teammate marker size at long range when names and health are off. 0-10
cg_teamMarkerAlpha
1Teammate marker opacity. 0-1
cg_teamMarkerVisibility
2Friendly marker visibility: 0 = off; 1 = markers through walls; 2 = markers plus names and health through walls
cg_teamMarkerHud
1Show off-screen teammate markers on the HUD border. 0 = off; 1 = on
cg_teamMarkerColor
yellowDefault teammate marker color. Accepts a color name, digit, or hex value.
cg_teamMarkerColorLow
""Teammate marker color when health + armor is 100 or less. Leave empty to disable. Accepts a color name, digit, or hex value.
cg_teamMarkerColorCritical
""Teammate marker color when health is 50 or less. Leave empty to disable. Accepts a color name, digit, or hex value.
cg_teamMarkerFov
20Crosshair FOV in degrees where the teammate indicator replaces the normal marker sprite. 0 = off; 180 = always use the indicator
cg_teamMarkerNames
1Show teammate names in the indicator. 0 = off; 1 = on
cg_teamMarkerHealth
1Show teammate health and armor in the indicator. 0 = off; 1 = on
cg_teamMarkerHealthStyle
1Teammate indicator health style: 0 = text; 1 = progress bar; 2 = 4-square Quake Live style
cg_teamMarkerPowerups
1Show teammate powerup icons in the indicator: 0 = off; 1 = top; 2 = bottom; 3 = left; 4 = right
cg_teamMarkerPowerupScale
1.0Teammate indicator powerup icon scale. 0.5-2
cg_teamMarkerOffset
12Teammate indicator vertical offset. -12-32
cg_teamMarkerMaxLength
8Maximum teammate name length in the indicator.
cg_teamMarkerFont
-1Teammate indicator font: -1 = use cg_font; 0-10
cg_teamMarkerBgColor
blackTeammate indicator background color. Accepts a color name, digit, or hex value.
cg_teamMarkerBgAlpha
0.2Teammate indicator background opacity. 0-1

Ping & Flag Markers

CvarDefaultDescription
cg_pingLocation
3World ping marker style: 0 = off; 1 = style 1; 2 = style 2; 3 = mixed style
cg_pingLocationTime
1000Ping marker background time in milliseconds.
cg_pingLocationTime2
3500Ping marker foreground time in milliseconds.
cg_pingLocationSize
70Ping marker background size.
cg_pingLocationSize2
30Ping marker foreground size.
cg_pingEnemyStyle
4Enemy ping art style. 1-3 select matching sets; other values use the default set.
cg_pingLocationHud
1Show ping markers on the HUD border.
cg_pingLocationHudSize
1.0HUD ping marker scale.
cg_pingLocationBeep
1Play a beep for ping markers.
cg_flagMarker
0Show CTF flag markers.
cg_flagMarkerMaxSize
32.0Maximum CTF flag marker size.
cg_flagMarkerMinSize
16.0Minimum CTF flag marker size.
cg_flagStyle
0Flag model style. 1 uses the alternate Q4-style flags.

Chat, Console & Fonts

CvarDefaultDescription
cg_chatEnable
3Console chat filter: 0 = off; 1 = global only; 2 = team only; 3 = global and team
cg_chatTime
15000Chat message lifetime in milliseconds.
cg_chatScale
1.2Chat feed scale.
cg_teamChatTime
15000Time team chat stays on screen in milliseconds.
cg_teamChatLines
5Maximum team chat lines on screen.
cg_teamChatY
420Team chat vertical position.
cg_teamChatScale
1.2Team chat scale.
cg_teamChatReverse
1Show team chat in reverse order.
cg_teamChatOnly
0Only print team chat in the console.
cg_teamChatLocation
1Show locations in team chat messages. 0 = hide; 1 = show
cg_noChatBeep
0Disable the chat beep.
cg_noTeamChatBeep
0Disable the team chat beep.
cg_newConsole
0Use the custom console/chat overlays.
cg_commonConsole
0Use a shared console/chat feed in the new console.
cg_consoleFont
-1Console and chat overlay font: -1 = use cg_font; 0-13
cg_consoleTime
15000Console message lifetime in milliseconds.
cg_consoleScale
1.0Console feed scale.
cg_conObituaries
1Show kill and freeze messages in the console.
con_notifytime
3Engine notify line time.
cg_font
5Default font selection.
cg_fontScale
1.0Global multiplier for font rendering.
cg_fontShadow
1Draw drop shadows behind font text.

Player Models, Colors & Identity

CvarDefaultDescription
cg_deferPlayers
1Defer loading newly seen player models until a safer moment.
cg_enemyModel
""Forced enemy model name. Leave empty to use each player's own model.
cg_enemyModelStyle
1Enemy model skin style: 0 = off; 1 = pm skin; 2 = ql skin; 3 = fullbright skin; 4 = simple skin
cg_enemyColors
22222Enemy model and rail colors. Set 1-5 colors in this order: head, body, legs, rail core, rail rings. Frozen color uses cg_enemyFrozenColor.
cg_enemyHeadColor
-1Enemy head color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_enemyTorsoColor
-1Enemy torso color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_enemyLegColor
-1Enemy leg color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_enemyRailColor
-1Enemy rail core color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_enemyRailColor2
-1Enemy rail ring color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_enemyFrozenColor
whiteFrozen enemy color. -1 or empty uses the default white. Use a color name, digit, #rrggbb, team/?, or unique.
cg_enemyFrozenBody
0Apply cg_enemyFrozenColor to the whole frozen enemy model.
cg_enemyUniquePalette
2Palette for enemy unique colors: 1 = standard; 2 = light
cg_teamModel
""Forced teammate model name. Leave empty to use each player's own model.
cg_teamModelStyle
1Forced teammate model skin style: 0 = off; 1 = pm skin; 2 = ql skin; 3 = fullbright skin; 4 = halfbright skin
cg_teamColors
?????Teammate model and rail colors. Set 1-5 colors in this order: head, body, legs, rail core, rail rings. Frozen color uses cg_teamFrozenColor.
cg_teamHeadColor
-1Teammate head color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_teamTorsoColor
-1Teammate torso color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_teamLegColor
-1Teammate leg color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_teamRailColor
-1Teammate rail core color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_teamRailColor2
-1Teammate rail ring color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors.
cg_teamFrozenColor
whiteFrozen teammate color. -1 or empty uses the default white. Use a color name, digit, #rrggbb, team/?, or unique.
cg_teamFrozenBodyColor
0Apply cg_teamFrozenColor to the whole frozen teammate model.
cg_teamUniquePalette
2Palette for teammate unique colors: 1 = standard; 2 = light
cg_teamRails
0Use team-colored rail trails.
cg_showPlayerLean
1Show player lean animations.
cg_modelJump
0Jump leg animation. Set 1 to show it.
cg_playerIds
0Append GUID to player names: 0 = off; 1 = on; 2 = only for duplicate names

Glow & Outline Effects

CvarDefaultDescription
cg_enemyGlow
0Enemy glow shell: 0 = off; 1 = bright shell; 2 = flat shell; 3 = blended shell; other = flat shell with outline
cg_enemyGlowAlpha
0.2Enemy glow opacity.
cg_enemyGlowColor
-1Enemy glow color override.
cg_teamGlow
0Teammate glow shell: 0 = off; 1 = bright shell; 2 = flat shell; 3 = blended shell; other = flat shell with outline
cg_teamGlowAlpha
0.2Teammate glow opacity.
cg_teamGlowColor
-1Teammate glow color override.
cg_enemyOutline
1Enemy outline enable/mask. 0 = off, 1 = full outline; otherwise use bitmask 2 legs, 4 torso, 8 head.
cg_enemyOutlineSize
2Enemy outline size. 0 = off, 1 = thin, 2 = normal, 3 = thick.
cg_enemyOutlineAlpha
1.0Enemy outline opacity.
cg_enemyOutlineColor
2Enemy outline base color. -1 or empty uses the built-in enemy fallback (2). Use a color name, digit, #rrggbb, team/?, or unique.
cg_enemyOutlineHeadColor
-1Enemy outline head color override. -1 or empty uses cg_enemyOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique.
cg_enemyOutlineTorsoColor
-1Enemy outline torso color override. -1 or empty uses cg_enemyOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique.
cg_enemyOutlineLegColor
-1Enemy outline leg color override. -1 or empty uses cg_enemyOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique.
cg_teamOutline
1Teammate outline enable/mask. 0 = off, 1 = full outline; otherwise use bitmask 2 legs, 4 torso, 8 head.
cg_teamOutlineSize
2Teammate outline size. 0 = off, 1 = thin, 2 = normal, 3 = thick.
cg_teamOutlineAlpha
0.5Teammate outline opacity.
cg_teamOutlineColor
teamTeammate outline base color. -1 or empty uses the built-in teammate fallback (7). Use a color name, digit, #rrggbb, team/?, or unique.
cg_teamOutlineHeadColor
-1Teammate outline head color override. -1 or empty uses cg_teamOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique.
cg_teamOutlineTorsoColor
-1Teammate outline torso color override. -1 or empty uses cg_teamOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique.
cg_teamOutlineLegColor
-1Teammate outline leg color override. -1 or empty uses cg_teamOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique.

World, Item & Projectile Effects

CvarDefaultDescription
cg_shadows
1Shadow quality: 0 = off; 1 = on
cg_gibs
1Show gibs and body part explosions.
com_blood
1Show blood and gibs.
cg_bloodStyle
0Blood explosion style: 0 = classic; 1 = alternate
cg_bloodColor
""Blood explosion color. Accepts names, color codes, or hex RGB values.
cg_brassTime
2500Shell casing lifetime in milliseconds.
cg_marks
1Show impact marks on walls and floors.
cg_simpleItems
0Item style: 0 = off; 1 = sprite; 2 = raised sprite
cg_simpleItemStyle
1Item icon style for simple items and item HUD icons: 0 = vanilla item icons; 1 = QL icons; 2 = CPMA icons
cg_itemFx
7World item effects. Bitmask: 0 = static; 1 = bounce; 2 = rotate; 4 = scale
cg_powerupBlink
0Regen shell blink style. 0 = off; 1-3 = blink presets.
cg_deadBodyFilter
0Hide dead bodies.
cg_deadBodyBlack
1Dead body color: 0 = default; 1 = light gray; 2 = gray; 3 = dark gray
cg_enableBreath
1Show breath puffs.
cg_noProjectileTrail
0Hide rocket, grenade, and old plasma trails.
cg_railTrailTime
400Rail trail duration in milliseconds.
cg_oldRail
1Rail swirl effect. 0 = on, 1 = off.
cg_oldRocket
1Rocket plume effect. 0 = on, 1 = off.
cg_oldPlasma
1Plasma trail style: 0 = new; 1 = old
cg_grenadeStyle
0Grenade model style.
cg_enemyGrenadeColor
-1Enemy grenade strip color. -1 or empty uses the model default. Use a color name, digit, #rrggbb, team/?, or unique.
cg_teamGrenadeColor
-1Team grenade strip color. -1 or empty uses the model default. Use a color name, digit, #rrggbb, team/?, or unique.
cg_lightningStyle
13Lightning beam style.
cg_trueLightning
1.0Lightning shaft lag. 0.0 = full lag; 1.0 = no lag
cg_lightningImpact
0Show lightning hit effect.
cg_plasmaStyle
0Plasma visual style. 0 = default, 2 = new set, other positive values select alternate variants.
cg_rocketStyle
0Rocket projectile style.
cg_explosionStyle
0Explosion effect style. 0 = default, 1 = small explosion, -1 = hide explosion.
cg_smoke_sg
1Show shotgun smoke.
cg_smokegrowth_gl
1Grenade smoke growth speed.
cg_smokegrowth_rl
1Rocket smoke growth speed.
cg_smokeradius_gl
32Grenade smoke radius.
cg_smokeradius_rl
64Rocket smoke radius.
cg_smokedensity_gl
50Grenade smoke density.
cg_smokedensity_rl
50Rocket smoke density.
cg_nomip
5112D icon mipmap filter mask.
cg_nomipShots
-1Override unmipped projectile visuals. -1 uses cg_nomip, 0 forces mipmapped, 1 forces no-picmip where supported.
cg_nomipExplosions
-1Override unmipped impact and explosion visuals. -1 uses cg_nomip, 0 forces mipmapped, 1 forces no-picmip where supported.
cg_dlightGauntlet
9999FFGauntlet dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightMG
FFFF00Machinegun dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightSG
FFFF00Shotgun dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightGL
FFBF00Grenade Launcher dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightRL
FFBF00Rocket Launcher dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightLG
9999FFLightning Gun dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightRG
FF8000Railgun dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightPG
9999FFPlasmagun dynamic light color. Accepts a color name, digit, or hex value.
cg_dlightBFG
FFB2FFBFG dynamic light color. Accepts a color name, digit, or hex value.

Damage & Health Feedback

CvarDefaultDescription
cg_damageDraw
1Damage indicator style: 0 = off; 1 = standard; 2 = ratmod
cg_damageIndicatorScale
1.0Damage indicator scale. 0.0-2.0
cg_damageIndicatorAlpha
1.0Damage indicator alpha. 0.0-1.0
cg_damageKick
0Screen kick when taking damage.
cg_damagePlums
0Show damage numbers when supported by the server.
cg_damagePlumFont
0Damage number font. 0 = classic, -1 = use cg_font.
cg_damagePlumScale
0.75Damage number scale.
cg_damagePlumAlpha
1.0Damage number opacity.
cg_damagePlumWeapons
14Damage number weapon filter. 0 = off, -1 = all; add flags to combine: 1 Machinegun, 2 Shotgun, 4 Grenade Launcher, 8 Rocket Launcher, 16 Lightning Gun, 32 Railgun, 64 Plasmagun, 128 BFG.
cg_healthColorLevels
1Use fixed red, yellow, and white health colors. 0 = off; 1 = on
cg_killerHealth
1Show killer health messages.

Audio & Sounds

CvarDefaultDescription
cg_hitSounds
0Hitsound pitch mode: -1 = off; 0 = fixed pitch; 1 = more damage, lower pitch; 2 = more damage, higher pitch
cg_stackHitSounds
1Stack damage for cg_hitSounds.
cg_stackHitSoundsTimeout
500Damage stack timeout in milliseconds for cg_stackHitSounds.
cg_killBeep
2Frag sound: 0 = off; 1 = built-in sound; 2+ = custom sound/feedback/fragSoundN.wav
cg_damageSound
0Play damage sounds.
cg_lightningFireSound
1Suppress the initial Lightning Gun fire sound.
cg_lightningHitSound
1Enable Lightning Gun hit sounds.
cg_ammoClick
1Play the no-ammo click when firing or switching onto empty weapons.
cg_noTaunt
0Disable taunts and gestures.
cg_noLeadSounds
0Disable lead-change announcements in non-team modes.
cg_noVoteBeep
0Disable the vote beep.
s_ambient
1Ambient world sound toggle.
cg_mySound
""Use a different player sound set for yourself.
cg_teamSound
""Use a different player sound set for teammates.
cg_enemySound
""Use a different player sound set for enemies.
cg_myFootsteps
""Use a different footstep set for yourself.
cg_teamFootsteps
""Use a different footstep set for teammates. Set -1 to mute teammate footstep sounds.
cg_enemyFootsteps
""Use a different footstep set for enemies. Set -1 to mute enemy footstep sounds.

Spectator & Follow

CvarDefaultDescription
cg_followkiller
0Auto-follow the killer of the player you are chasing.
cg_followpowerup
0Auto-follow powerup pickups while spectating.
cg_followScale
1.0Follow HUD scale.
cg_spectGlow
0Highlight players while spectating.
cg_spectOrigModel
0Use original player models while free-spectating. Follow targets already use original models.

Recording & Automation

CvarDefaultDescription
cg_autoAction
0Automatic match actions. Bitmask: 1 = save match stats; 2 = take an end-of-match screenshot; 4 = auto-record demos; 8 = save your team's weapon stats; 16 = save all players' weapon stats
cg_useScreenShotJPEG
0Save auto-screenshots as JPEG.
cg_recordMessage
1Show the demo recording message.
cg_execVstr
""Run vstr <value> after connecting to a server.