Console Variables
Console variables can be changed in-game through the console with the command /set <cvar> <value>, or added directly to your q3config.cfg file.
View & Camera
| Cvar | Default | Description |
|---|---|---|
cg_fov | 90 | Field of view in degrees. |
cg_zoomfov | 22.5 | Zoom FOV in degrees. |
cg_zoomTime | 150 | Zoom time in milliseconds. |
cg_zoomSensitivityAuto | 1 | Zoom sensitivity mode: 0 = manual; 1 = automatic |
cg_zoomSensitivityMultiplier | 0.1 | Zoom sensitivity multiplier when cg_zoomSensitivityAuto is 1. |
cg_viewsize | 100 | Game view size as a percentage. |
cg_runpitch | 0.000 | Running bob pitch. Set 0 to disable. |
cg_runroll | 0.000 | Running bob roll. Set 0 to disable. |
cg_bobup | 0.000 | Walking bob height. Set 0 to disable. |
cg_bobpitch | 0.000 | Walking bob pitch. Set 0 to disable. |
cg_bobroll | 0.000 | Walking bob roll. Set 0 to disable. |
cg_fallKick | 0 | Camera shake when landing. |
Network, Prediction & Input
| Cvar | Default | Description |
|---|---|---|
cg_predictItems | 1 | Predict item pickups. |
cg_predictKnockback | 1 | Predict knockback effects. |
cg_predictStepOffset | 1 | Smooth step-up movement and reduce climbing aim snaps. |
cg_predictTeleport | 1 | Predict teleports when supported by the server. |
cg_projectileNudge | 0 | Render projectiles slightly ahead to match server positions. 0 = off; 1 = enemy projectiles; 2 = your projectiles; 3 = both |
cg_smoothClients | 0 | Smooth other players between snapshots. 0 = off; 1 = on |
cg_unlagged | 1 | Enable client-side unlagged. |
cg_unlaggedMissiles | 1 | Enable unlagged missiles. |
cg_unlaggedMg | 1 | Enable unlagged Machinegun. |
cg_unlaggedSg | 1 | Enable unlagged Shotgun. |
cg_unlaggedLg | 1 | Enable unlagged Lightning Gun. |
cg_unlaggedRg | 1 | Enable unlagged Railgun. |
cg_oversampleMouse | 0 | Oversample mouse input for smoother aiming. |
cl_maxpackets | 125 | Max packets sent to the server per second. |
snaps | 40 | Requested snapshot rate. |
com_maxfps | 125 | Maximum frame rate. |
Weapons & View Weapon
| Cvar | Default | Description |
|---|---|---|
cg_autoswitch | 0 | Auto-switch to picked-up weapons. |
cg_ammoCheck | 0 | Prevent switching to weapons with no ammo. |
cg_drawGun | 1 | View weapon style: 0 = hidden; 1 = default; 2 = no movement animation |
cg_drawGunGauntlet | -1 | Gauntlet view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunMachinegun | -1 | Machinegun view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunShotgun | -1 | Shotgun view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunGrenadeLauncher | -1 | Grenade Launcher view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunRocketLauncher | -1 | Rocket Launcher view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunLightning | -1 | Lightning Gun view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunRailgun | -1 | Railgun view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunPlasmagun | -1 | Plasmagun view weapon override. Set -1 to use cg_drawGun. |
cg_drawGunBFG | -1 | BFG view weapon override. Set -1 to use cg_drawGun. |
cg_gunX | 0 | View weapon forward/back offset. |
cg_gunY | 0 | View weapon side offset. |
cg_gunZ | 0 | View weapon height offset. |
cg_gunColor | -1 | View weapon color. -1 = normal weapon model; #rrggbb = fixed color override |
cg_gunAlpha | 0.1 | View weapon opacity when cg_gunColor is set. 0-1 |
cg_muzzleFlash | 0 | Show muzzle flashes. |
cg_lightningHide | 0 | Hide the Lightning Gun beam. |
cg_lightningHideCrosshair | 0 | Hide the crosshair while using Lightning Gun. |
Crosshair
| Cvar | Default | Description |
|---|---|---|
cg_drawCrosshair | 10 | Default crosshair: 0 = none; 1, 2, 3... = crosshair preset |
cg_drawCrosshairGauntlet | -1 | Gauntlet crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairMachinegun | -1 | Machinegun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairShotgun | -1 | Shotgun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairGrenadeLauncher | -1 | Grenade Launcher crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairRocketLauncher | -1 | Rocket Launcher crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairLightning | -1 | Lightning Gun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairRailgun | -1 | Railgun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairPlasmagun | -1 | Plasmagun crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_drawCrosshairBFG | -1 | BFG crosshair override. Set -1 to use cg_drawCrosshair; set 0 for none. |
cg_crosshairSize | 24 | Crosshair size. |
cg_crosshairSizeGauntlet | -1 | Gauntlet crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeMachinegun | -1 | Machinegun crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeShotgun | -1 | Shotgun crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeGrenadeLauncher | -1 | Grenade Launcher crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeRocketLauncher | -1 | Rocket Launcher crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeLightning | -1 | Lightning Gun crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeRailgun | -1 | Railgun crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizePlasmagun | -1 | Plasmagun crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairSizeBFG | -1 | BFG crosshair size override. Set -1 to use cg_crosshairSize. |
cg_crosshairX | 0 | Crosshair horizontal offset. |
cg_crosshairY | 0 | Crosshair vertical offset. |
cg_crosshair45 | 0 | Rotate the crosshair 45 degrees. |
cg_crosshairColor | white | Crosshair color. Accepts a color name, digit, or hex value. |
cg_crosshairAlpha | 1.0 | Crosshair opacity. 0-1 |
cg_crosshairAspectRatioFix | 1 | Correct crosshair aspect ratio. |
cg_crosshairHealth | 0 | Color the crosshair by health. |
cg_crosshairPulse | 0 | Pulse the crosshair on item pickup. |
cg_crosshairAction | 0 | Crosshair effects. Bitmask: 0 = off; 1 = pulse on hit; 2 = hidden until hit; 4 = change color on hit |
cg_crosshairActionColor | red | Crosshair action color for cg_crosshairAction 4. Accepts a color name, digit, or hex value. |
cg_crosshairActionScale | 2.0 | Crosshair action scale multiplier. |
cg_crosshairActionTime | 400 | Crosshair action duration in milliseconds for cg_crosshairAction 1 and 2. 50-1000 |
cg_crosshairAutoScale | 0 | Auto-scale the crosshair by distance. |
cg_crosshairAutoScaleSpeed | 120 | Crosshair auto-scale smoothing time in milliseconds. Set 0 for instant changes. |
cg_crosshairAutoScaleFactor | 0.40 | Maximum crosshair auto-scale reduction. 0.40 means the crosshair shrinks by up to 40%. |
Crosshair Decoration
| Cvar | Default | Description |
|---|---|---|
cg_crosshairDecor | 0 | Crosshair decoration: 0 = off; 1-34 = decor preset |
cg_crosshairDecorSize | 24 | Crosshair decoration size. |
cg_crosshairDecor45 | 0 | Rotate the crosshair decoration 45 degrees. |
cg_crosshairDecorColor | white | Crosshair decoration color. Accepts a color name, digit, or hex value. |
cg_crosshairDecorAlpha | 1.0 | Crosshair decoration alpha. 0-1 |
cg_crosshairDecorHealth | 0 | Color the crosshair decoration by health. |
cg_crosshairDecorHealthLevels | -1 | Crosshair decoration health color mode. -1 = follow cg_healthColorLevels; 0 = classic; 1 = interval |
cg_crosshairDecorAction | 4 | Crosshair decoration effects. Bitmask: 0 = off; 1 = pulse on hit; 2 = hidden until hit; 4 = change color on hit |
cg_crosshairDecorActionColor | red | Crosshair decoration action color for cg_crosshairDecorAction 4. Accepts a color name, digit, or hex value. |
cg_crosshairDecorActionScale | 2.0 | Crosshair decoration action scale multiplier. |
cg_crosshairDecorActionTime | 400 | Crosshair decoration action duration in milliseconds for cg_crosshairDecorAction 1 and 2. 50-1000 |
Crosshair Names
| Cvar | Default | Description |
|---|---|---|
cg_drawCrosshairNames | 3 | Crosshair names: 0 = off; 1 = all players; 2 = allies only; 3 = enemies only |
cg_crosshairNamesY | 174 | Crosshair name vertical position. |
cg_crosshairNameScale | 1.0 | Crosshair name scale. |
cg_crosshairNamesHealth | 1 | Show teammate health and armor under crosshair names when teammate marker health is off. |
HUD Elements
| Cvar | Default | Description |
|---|---|---|
cg_draw2D | 1 | Show 2D HUD elements. |
cg_drawStatus | 1 | Show player status. |
cg_draw3dIcons | 1 | Show 3D HUD icons. |
cg_drawIcons | 1 | Show HUD icons. |
cg_drawTimer | 1 | Match timer: 0 = off; 1 = on; 2 = centered |
cg_timerScale | 1.0 | Timer scale. |
cg_drawThawTimer | 1 | Show a HUD progress bar while you are thawing a teammate. |
cg_thawTimerY | 286 | Thaw timer vertical position. |
cg_thawTimerScale | 1.0 | Thaw timer scale. |
cg_drawFPS | 0 | Show FPS counter. |
cg_fpsScale | 1 | FPS counter scale. |
cg_fpsAlpha | 0.5 | FPS counter opacity. |
cg_drawPing | 0 | Show ping on the HUD. |
cg_pingScale | 1 | Ping display scale. |
cg_drawSpeed | 0 | Speed meter: 0 = off; 1 = top right; other = centered |
cg_speedScale | 1.0 | Speed meter scale. |
cg_speedAlpha | 0.5 | Speed meter opacity. |
cg_speedSuffix | u/s | Speed meter suffix. Set 0 or empty for no suffix. |
cg_drawSnapshot | 0 | Show snapshot info. |
cg_lagometer | 1 | Lagometer position: 0 = off; 1 = bottom right; 2 = top right |
cg_lagometerScale | 0.9 | Lagometer scale. 0.5 = half size, 2.0 = double size. |
cg_drawAmmoWarning | 1 | Ammo warning: 0 = off; 1 = selected weapon; 2 = all weapons |
cg_drawAttacker | 1 | Show the last attacker. |
cg_attackerScale | 1.0 | Attacker HUD scale. |
cg_drawRewards | 1 | Show reward popups. |
cg_rewardScale | 1.0 | Reward popup scale. |
cg_scorePlums | 1 | Show floating score numbers. |
cg_drawScore | 1 | Show the compact score box. |
cg_scoreNames | 1 | Show leader or flag carrier names in the score box. |
cg_scoreScale | 1 | Score box scale. |
cg_powerupScale | 0.75 | Powerup icon and timer scale. 0.5 = half size, 2.0 = double size. |
cg_holdableScale | 1 | Holdable icon scale. 0.5 = half size, 2.0 = double size. |
cg_drawCenterMessages | 1 | Show center-screen messages. |
cg_serverMessageScale | 0.8 | Server message scale. |
cg_fragMessage | 1 | Show a frag message on your HUD. |
cg_fragScale | 1.0 | Frag message scale. |
cg_voteScale | 1.0 | Vote message scale. |
Pickup Messages
| Cvar | Default | Description |
|---|---|---|
cg_drawPickup | 2 | Pickup message position: 0 = off; 1 = right; 2 = left; 3 = centered |
cg_drawPickupY | 0.0 | Pickup message vertical offset. |
cg_pickupScale | 1.0 | Pickup message scale. |
cg_pickupTimer | 1 | Show timers on pickup messages. 0 = off, 2 = m:ss, other nonzero values = :ss. |
cg_pickupTimedOnly | 0 | Only show pickup messages for items with pickup timers. |
cg_pickupFadeTime | 3.0 | Pickup message fade time in seconds. |
Status Bar & Weapon Bar
| Cvar | Default | Description |
|---|---|---|
cg_statusBar | 0 | Status bar style: 0 = classic; 1 = classic center; 2 = QL HUD; 3 = QL HUD with left ammo; 4 = QL HUD without ammo block |
cg_statusBarHead | 1 | Show the player head in the classic status bar. |
cg_statusBarArmorIcon | 1 | Show the armor icon in the classic status bar. |
cg_statusBarBg | 1 | Show the background in the classic status bar. |
cg_statusBarSlim | 0 | Use the slim classic status bar layout. |
cg_statusBarFont | "" | Status bar font override. |
cg_weaponBar | 0 | Weapon bar position: 0 = vanilla selector; 1 = left; 2 = right; 3 = center; 4 = Rat; 5 = left vanilla-style; 6 = right vanilla-style |
cg_weaponBarAlways | 0 | Keep the weapon bar visible at all times. |
cg_weaponBarScale | 0.9 | Weapon bar scale. |
cg_weaponBarY | 0 | Weapon bar vertical offset. |
cg_weaponBarNames | 1 | Show the selected weapon name above the custom weapon bar. |
cg_weaponBarGauntlet | 0 | Show gauntlet in the custom weapon bar. |
cg_weaponBarAutoColor | 1 | Auto-color weapon bar labels by ammo status. |
cg_weaponBarAutoColorBg | 0 | Auto-color weapon bar backgrounds by ammo status. |
Scoreboard & Loading Screen
| Cvar | Default | Description |
|---|---|---|
cg_scoreboardStyle | 1 | Scoreboard style: 0 = old scoreboard; 1 = new scoreboard |
cg_scoreboardFont | -1 | Scoreboard font. Set -1 or empty to use cg_font. |
cg_scoreTransparency | 1.0 | Scoreboard background opacity. 0.0-1.0 |
cg_scoreboardShowDead | 1 | Show dead-player fade and DEAD on the scoreboard. |
cg_scoreboardShowRespawn | 0 | Show the Click FIRE to respawn prompt. |
cg_ignoreSpectatorBots | 1 | Hide spectator bots from the scoreboard. |
cg_hideScores | 0 | Hide the scoreboard. 0 = off; 1 = on |
cg_realPing | 0 | Show your real ping on the scoreboard. |
cg_loadingScreenStyle | 0 | Loading screen style. 1 uses the redesigned loading screen; 0 uses the vanilla loading screen. |
cg_loadingScreenFont | -1 | Loading screen font. Set -1 or empty to use cg_font. |
Weapon Stats
| Cvar | Default | Description |
|---|---|---|
cg_drawWeaponStats | 0 | Show weapon stats on the HUD. Can also be toggled with +acc. |
cg_weaponStatsScale | 1.0 | Weapon stats scale. |
cg_weaponStatsX | 50.0 | Weapon stats horizontal offset. |
cg_weaponStatsY | 0.0 | Weapon stats vertical offset. |
cg_weaponStatsBgColor | black | Weapon stats background color. Accepts a color name, digit, or hex value. |
cg_weaponStatsBgAlpha | 0.1 | Weapon stats background opacity. 0-1 |
Team Overlay
| Cvar | Default | Description |
|---|---|---|
cg_drawTeamOverlay | 1 | Team overlay position: 0 = off; 1 = top right; 2 = bottom right; 3 = bottom left |
cg_teamOverlayScale | 1.0 | Team overlay scale. |
cg_teamOverlayBackground | 1 | Show the team overlay background. |
cg_teamOverlayFields | name location health | Team overlay columns, left to right. Use names or first letters: name/n health/h location/l. Examples: "name location health", "n l h", "name h" |
cg_teamOverlayHealthStyle | 2 | Team overlay health style: 0 = text; 1 = bar and text; 2 = bar only; 3 = Quake Live-style boxes |
cg_teamOverlayFont | -1 | Team overlay font: -1 = use cg_font; 0-10 |
cg_teamOverlayLocationColor | 1 | Color team overlay locations by map area. |
cg_teamOverlayLocationWidth | 16 | Maximum team overlay location width in characters. |
cg_teamOverlayMaxPlayers | 8 | Maximum teammates shown in the team overlay. 0 = unlimited |
Teammate Markers
| Cvar | Default | Description |
|---|---|---|
cg_teamMarker | 1 | Show markers above teammates. |
cg_teamMarkerStyle | 1 | Teammate marker art style. Values alternate between the 2 available marker sets. |
cg_teamMarkerScale | 1.0 | Teammate marker scale. 0.5-2 |
cg_teamMarkerMinSize | 5.0 | Minimum teammate marker size at long range when names and health are off. 0-10 |
cg_teamMarkerAlpha | 1 | Teammate marker opacity. 0-1 |
cg_teamMarkerVisibility | 2 | Friendly marker visibility: 0 = off; 1 = markers through walls; 2 = markers plus names and health through walls |
cg_teamMarkerHud | 1 | Show off-screen teammate markers on the HUD border. 0 = off; 1 = on |
cg_teamMarkerColor | yellow | Default teammate marker color. Accepts a color name, digit, or hex value. |
cg_teamMarkerColorLow | "" | Teammate marker color when health + armor is 100 or less. Leave empty to disable. Accepts a color name, digit, or hex value. |
cg_teamMarkerColorCritical | "" | Teammate marker color when health is 50 or less. Leave empty to disable. Accepts a color name, digit, or hex value. |
cg_teamMarkerFov | 20 | Crosshair FOV in degrees where the teammate indicator replaces the normal marker sprite. 0 = off; 180 = always use the indicator |
cg_teamMarkerNames | 1 | Show teammate names in the indicator. 0 = off; 1 = on |
cg_teamMarkerHealth | 1 | Show teammate health and armor in the indicator. 0 = off; 1 = on |
cg_teamMarkerHealthStyle | 1 | Teammate indicator health style: 0 = text; 1 = progress bar; 2 = 4-square Quake Live style |
cg_teamMarkerPowerups | 1 | Show teammate powerup icons in the indicator: 0 = off; 1 = top; 2 = bottom; 3 = left; 4 = right |
cg_teamMarkerPowerupScale | 1.0 | Teammate indicator powerup icon scale. 0.5-2 |
cg_teamMarkerOffset | 12 | Teammate indicator vertical offset. -12-32 |
cg_teamMarkerMaxLength | 8 | Maximum teammate name length in the indicator. |
cg_teamMarkerFont | -1 | Teammate indicator font: -1 = use cg_font; 0-10 |
cg_teamMarkerBgColor | black | Teammate indicator background color. Accepts a color name, digit, or hex value. |
cg_teamMarkerBgAlpha | 0.2 | Teammate indicator background opacity. 0-1 |
Ping & Flag Markers
| Cvar | Default | Description |
|---|---|---|
cg_pingLocation | 3 | World ping marker style: 0 = off; 1 = style 1; 2 = style 2; 3 = mixed style |
cg_pingLocationTime | 1000 | Ping marker background time in milliseconds. |
cg_pingLocationTime2 | 3500 | Ping marker foreground time in milliseconds. |
cg_pingLocationSize | 70 | Ping marker background size. |
cg_pingLocationSize2 | 30 | Ping marker foreground size. |
cg_pingEnemyStyle | 4 | Enemy ping art style. 1-3 select matching sets; other values use the default set. |
cg_pingLocationHud | 1 | Show ping markers on the HUD border. |
cg_pingLocationHudSize | 1.0 | HUD ping marker scale. |
cg_pingLocationBeep | 1 | Play a beep for ping markers. |
cg_flagMarker | 0 | Show CTF flag markers. |
cg_flagMarkerMaxSize | 32.0 | Maximum CTF flag marker size. |
cg_flagMarkerMinSize | 16.0 | Minimum CTF flag marker size. |
cg_flagStyle | 0 | Flag model style. 1 uses the alternate Q4-style flags. |
Chat, Console & Fonts
| Cvar | Default | Description |
|---|---|---|
cg_chatEnable | 3 | Console chat filter: 0 = off; 1 = global only; 2 = team only; 3 = global and team |
cg_chatTime | 15000 | Chat message lifetime in milliseconds. |
cg_chatScale | 1.2 | Chat feed scale. |
cg_teamChatTime | 15000 | Time team chat stays on screen in milliseconds. |
cg_teamChatLines | 5 | Maximum team chat lines on screen. |
cg_teamChatY | 420 | Team chat vertical position. |
cg_teamChatScale | 1.2 | Team chat scale. |
cg_teamChatReverse | 1 | Show team chat in reverse order. |
cg_teamChatOnly | 0 | Only print team chat in the console. |
cg_teamChatLocation | 1 | Show locations in team chat messages. 0 = hide; 1 = show |
cg_noChatBeep | 0 | Disable the chat beep. |
cg_noTeamChatBeep | 0 | Disable the team chat beep. |
cg_newConsole | 0 | Use the custom console/chat overlays. |
cg_commonConsole | 0 | Use a shared console/chat feed in the new console. |
cg_consoleFont | -1 | Console and chat overlay font: -1 = use cg_font; 0-13 |
cg_consoleTime | 15000 | Console message lifetime in milliseconds. |
cg_consoleScale | 1.0 | Console feed scale. |
cg_conObituaries | 1 | Show kill and freeze messages in the console. |
con_notifytime | 3 | Engine notify line time. |
cg_font | 5 | Default font selection. |
cg_fontScale | 1.0 | Global multiplier for font rendering. |
cg_fontShadow | 1 | Draw drop shadows behind font text. |
Player Models, Colors & Identity
| Cvar | Default | Description |
|---|---|---|
cg_deferPlayers | 1 | Defer loading newly seen player models until a safer moment. |
cg_enemyModel | "" | Forced enemy model name. Leave empty to use each player's own model. |
cg_enemyModelStyle | 1 | Enemy model skin style: 0 = off; 1 = pm skin; 2 = ql skin; 3 = fullbright skin; 4 = simple skin |
cg_enemyColors | 22222 | Enemy model and rail colors. Set 1-5 colors in this order: head, body, legs, rail core, rail rings. Frozen color uses cg_enemyFrozenColor. |
cg_enemyHeadColor | -1 | Enemy head color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_enemyTorsoColor | -1 | Enemy torso color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_enemyLegColor | -1 | Enemy leg color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_enemyRailColor | -1 | Enemy rail core color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_enemyRailColor2 | -1 | Enemy rail ring color override. -1 or empty uses cg_enemyColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_enemyFrozenColor | white | Frozen enemy color. -1 or empty uses the default white. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_enemyFrozenBody | 0 | Apply cg_enemyFrozenColor to the whole frozen enemy model. |
cg_enemyUniquePalette | 2 | Palette for enemy unique colors: 1 = standard; 2 = light |
cg_teamModel | "" | Forced teammate model name. Leave empty to use each player's own model. |
cg_teamModelStyle | 1 | Forced teammate model skin style: 0 = off; 1 = pm skin; 2 = ql skin; 3 = fullbright skin; 4 = halfbright skin |
cg_teamColors | ????? | Teammate model and rail colors. Set 1-5 colors in this order: head, body, legs, rail core, rail rings. Frozen color uses cg_teamFrozenColor. |
cg_teamHeadColor | -1 | Teammate head color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_teamTorsoColor | -1 | Teammate torso color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_teamLegColor | -1 | Teammate leg color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_teamRailColor | -1 | Teammate rail core color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_teamRailColor2 | -1 | Teammate rail ring color override. -1 or empty uses cg_teamColors. Use #rrggbb for a fixed color. team or ? uses the player's team color. unique uses per-player colors. |
cg_teamFrozenColor | white | Frozen teammate color. -1 or empty uses the default white. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_teamFrozenBodyColor | 0 | Apply cg_teamFrozenColor to the whole frozen teammate model. |
cg_teamUniquePalette | 2 | Palette for teammate unique colors: 1 = standard; 2 = light |
cg_teamRails | 0 | Use team-colored rail trails. |
cg_showPlayerLean | 1 | Show player lean animations. |
cg_modelJump | 0 | Jump leg animation. Set 1 to show it. |
cg_playerIds | 0 | Append GUID to player names: 0 = off; 1 = on; 2 = only for duplicate names |
Glow & Outline Effects
| Cvar | Default | Description |
|---|---|---|
cg_enemyGlow | 0 | Enemy glow shell: 0 = off; 1 = bright shell; 2 = flat shell; 3 = blended shell; other = flat shell with outline |
cg_enemyGlowAlpha | 0.2 | Enemy glow opacity. |
cg_enemyGlowColor | -1 | Enemy glow color override. |
cg_teamGlow | 0 | Teammate glow shell: 0 = off; 1 = bright shell; 2 = flat shell; 3 = blended shell; other = flat shell with outline |
cg_teamGlowAlpha | 0.2 | Teammate glow opacity. |
cg_teamGlowColor | -1 | Teammate glow color override. |
cg_enemyOutline | 1 | Enemy outline enable/mask. 0 = off, 1 = full outline; otherwise use bitmask 2 legs, 4 torso, 8 head. |
cg_enemyOutlineSize | 2 | Enemy outline size. 0 = off, 1 = thin, 2 = normal, 3 = thick. |
cg_enemyOutlineAlpha | 1.0 | Enemy outline opacity. |
cg_enemyOutlineColor | 2 | Enemy outline base color. -1 or empty uses the built-in enemy fallback (2). Use a color name, digit, #rrggbb, team/?, or unique. |
cg_enemyOutlineHeadColor | -1 | Enemy outline head color override. -1 or empty uses cg_enemyOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_enemyOutlineTorsoColor | -1 | Enemy outline torso color override. -1 or empty uses cg_enemyOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_enemyOutlineLegColor | -1 | Enemy outline leg color override. -1 or empty uses cg_enemyOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_teamOutline | 1 | Teammate outline enable/mask. 0 = off, 1 = full outline; otherwise use bitmask 2 legs, 4 torso, 8 head. |
cg_teamOutlineSize | 2 | Teammate outline size. 0 = off, 1 = thin, 2 = normal, 3 = thick. |
cg_teamOutlineAlpha | 0.5 | Teammate outline opacity. |
cg_teamOutlineColor | team | Teammate outline base color. -1 or empty uses the built-in teammate fallback (7). Use a color name, digit, #rrggbb, team/?, or unique. |
cg_teamOutlineHeadColor | -1 | Teammate outline head color override. -1 or empty uses cg_teamOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_teamOutlineTorsoColor | -1 | Teammate outline torso color override. -1 or empty uses cg_teamOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_teamOutlineLegColor | -1 | Teammate outline leg color override. -1 or empty uses cg_teamOutlineColor. Use a color name, digit, #rrggbb, team/?, or unique. |
World, Item & Projectile Effects
| Cvar | Default | Description |
|---|---|---|
cg_shadows | 1 | Shadow quality: 0 = off; 1 = on |
cg_gibs | 1 | Show gibs and body part explosions. |
com_blood | 1 | Show blood and gibs. |
cg_bloodStyle | 0 | Blood explosion style: 0 = classic; 1 = alternate |
cg_bloodColor | "" | Blood explosion color. Accepts names, color codes, or hex RGB values. |
cg_brassTime | 2500 | Shell casing lifetime in milliseconds. |
cg_marks | 1 | Show impact marks on walls and floors. |
cg_simpleItems | 0 | Item style: 0 = off; 1 = sprite; 2 = raised sprite |
cg_simpleItemStyle | 1 | Item icon style for simple items and item HUD icons: 0 = vanilla item icons; 1 = QL icons; 2 = CPMA icons |
cg_itemFx | 7 | World item effects. Bitmask: 0 = static; 1 = bounce; 2 = rotate; 4 = scale |
cg_powerupBlink | 0 | Regen shell blink style. 0 = off; 1-3 = blink presets. |
cg_deadBodyFilter | 0 | Hide dead bodies. |
cg_deadBodyBlack | 1 | Dead body color: 0 = default; 1 = light gray; 2 = gray; 3 = dark gray |
cg_enableBreath | 1 | Show breath puffs. |
cg_noProjectileTrail | 0 | Hide rocket, grenade, and old plasma trails. |
cg_railTrailTime | 400 | Rail trail duration in milliseconds. |
cg_oldRail | 1 | Rail swirl effect. 0 = on, 1 = off. |
cg_oldRocket | 1 | Rocket plume effect. 0 = on, 1 = off. |
cg_oldPlasma | 1 | Plasma trail style: 0 = new; 1 = old |
cg_grenadeStyle | 0 | Grenade model style. |
cg_enemyGrenadeColor | -1 | Enemy grenade strip color. -1 or empty uses the model default. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_teamGrenadeColor | -1 | Team grenade strip color. -1 or empty uses the model default. Use a color name, digit, #rrggbb, team/?, or unique. |
cg_lightningStyle | 13 | Lightning beam style. |
cg_trueLightning | 1.0 | Lightning shaft lag. 0.0 = full lag; 1.0 = no lag |
cg_lightningImpact | 0 | Show lightning hit effect. |
cg_plasmaStyle | 0 | Plasma visual style. 0 = default, 2 = new set, other positive values select alternate variants. |
cg_rocketStyle | 0 | Rocket projectile style. |
cg_explosionStyle | 0 | Explosion effect style. 0 = default, 1 = small explosion, -1 = hide explosion. |
cg_smoke_sg | 1 | Show shotgun smoke. |
cg_smokegrowth_gl | 1 | Grenade smoke growth speed. |
cg_smokegrowth_rl | 1 | Rocket smoke growth speed. |
cg_smokeradius_gl | 32 | Grenade smoke radius. |
cg_smokeradius_rl | 64 | Rocket smoke radius. |
cg_smokedensity_gl | 50 | Grenade smoke density. |
cg_smokedensity_rl | 50 | Rocket smoke density. |
cg_nomip | 511 | 2D icon mipmap filter mask. |
cg_nomipShots | -1 | Override unmipped projectile visuals. -1 uses cg_nomip, 0 forces mipmapped, 1 forces no-picmip where supported. |
cg_nomipExplosions | -1 | Override unmipped impact and explosion visuals. -1 uses cg_nomip, 0 forces mipmapped, 1 forces no-picmip where supported. |
cg_dlightGauntlet | 9999FF | Gauntlet dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightMG | FFFF00 | Machinegun dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightSG | FFFF00 | Shotgun dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightGL | FFBF00 | Grenade Launcher dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightRL | FFBF00 | Rocket Launcher dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightLG | 9999FF | Lightning Gun dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightRG | FF8000 | Railgun dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightPG | 9999FF | Plasmagun dynamic light color. Accepts a color name, digit, or hex value. |
cg_dlightBFG | FFB2FF | BFG dynamic light color. Accepts a color name, digit, or hex value. |
Damage & Health Feedback
| Cvar | Default | Description |
|---|---|---|
cg_damageDraw | 1 | Damage indicator style: 0 = off; 1 = standard; 2 = ratmod |
cg_damageIndicatorScale | 1.0 | Damage indicator scale. 0.0-2.0 |
cg_damageIndicatorAlpha | 1.0 | Damage indicator alpha. 0.0-1.0 |
cg_damageKick | 0 | Screen kick when taking damage. |
cg_damagePlums | 0 | Show damage numbers when supported by the server. |
cg_damagePlumFont | 0 | Damage number font. 0 = classic, -1 = use cg_font. |
cg_damagePlumScale | 0.75 | Damage number scale. |
cg_damagePlumAlpha | 1.0 | Damage number opacity. |
cg_damagePlumWeapons | 14 | Damage number weapon filter. 0 = off, -1 = all; add flags to combine: 1 Machinegun, 2 Shotgun, 4 Grenade Launcher, 8 Rocket Launcher, 16 Lightning Gun, 32 Railgun, 64 Plasmagun, 128 BFG. |
cg_healthColorLevels | 1 | Use fixed red, yellow, and white health colors. 0 = off; 1 = on |
cg_killerHealth | 1 | Show killer health messages. |
Audio & Sounds
| Cvar | Default | Description |
|---|---|---|
cg_hitSounds | 0 | Hitsound pitch mode: -1 = off; 0 = fixed pitch; 1 = more damage, lower pitch; 2 = more damage, higher pitch |
cg_stackHitSounds | 1 | Stack damage for cg_hitSounds. |
cg_stackHitSoundsTimeout | 500 | Damage stack timeout in milliseconds for cg_stackHitSounds. |
cg_killBeep | 2 | Frag sound: 0 = off; 1 = built-in sound; 2+ = custom sound/feedback/fragSoundN.wav |
cg_damageSound | 0 | Play damage sounds. |
cg_lightningFireSound | 1 | Suppress the initial Lightning Gun fire sound. |
cg_lightningHitSound | 1 | Enable Lightning Gun hit sounds. |
cg_ammoClick | 1 | Play the no-ammo click when firing or switching onto empty weapons. |
cg_noTaunt | 0 | Disable taunts and gestures. |
cg_noLeadSounds | 0 | Disable lead-change announcements in non-team modes. |
cg_noVoteBeep | 0 | Disable the vote beep. |
s_ambient | 1 | Ambient world sound toggle. |
cg_mySound | "" | Use a different player sound set for yourself. |
cg_teamSound | "" | Use a different player sound set for teammates. |
cg_enemySound | "" | Use a different player sound set for enemies. |
cg_myFootsteps | "" | Use a different footstep set for yourself. |
cg_teamFootsteps | "" | Use a different footstep set for teammates. Set -1 to mute teammate footstep sounds. |
cg_enemyFootsteps | "" | Use a different footstep set for enemies. Set -1 to mute enemy footstep sounds. |
Spectator & Follow
| Cvar | Default | Description |
|---|---|---|
cg_followkiller | 0 | Auto-follow the killer of the player you are chasing. |
cg_followpowerup | 0 | Auto-follow powerup pickups while spectating. |
cg_followScale | 1.0 | Follow HUD scale. |
cg_spectGlow | 0 | Highlight players while spectating. |
cg_spectOrigModel | 0 | Use original player models while free-spectating. Follow targets already use original models. |
Recording & Automation
| Cvar | Default | Description |
|---|---|---|
cg_autoAction | 0 | Automatic match actions. Bitmask: 1 = save match stats; 2 = take an end-of-match screenshot; 4 = auto-record demos; 8 = save your team's weapon stats; 16 = save all players' weapon stats |
cg_useScreenShotJPEG | 0 | Save auto-screenshots as JPEG. |
cg_recordMessage | 1 | Show the demo recording message. |
cg_execVstr | "" | Run vstr <value> after connecting to a server. |