Console Variables
To change these variables, either add them directly to your q3config.cfg file, or open the in-game console with ~ and type /set <cvar> <value>.
View & Camera
default
90Field of view in degrees.
default
22.5Zoom FOV in degrees.
default
150Zoom time in milliseconds.
default
1Zoom sensitivity mode.
0 manual1 automaticdefault
0.1Zoom sensitivity multiplier when
cg_zoomSensitivityAuto is 1.default
100Game view size as a percentage.
default
0.0Running bob pitch.
default
0.0Running bob roll.
default
0.0Walking bob height.
default
0.0Walking bob pitch.
default
0.0Walking bob roll.
default
0Camera shake when landing.
| Cvar | Default | Description |
|---|---|---|
default 90 | Field of view in degrees. | |
default 22.5 | Zoom FOV in degrees. | |
default 150 | Zoom time in milliseconds. | |
default 1 | Zoom sensitivity mode.0 manual1 automatic | |
default 0.1 | Zoom sensitivity multiplier when cg_zoomSensitivityAuto is 1. | |
default 100 | Game view size as a percentage. | |
default 0.0 | Running bob pitch. | |
default 0.0 | Running bob roll. | |
default 0.0 | Walking bob height. | |
default 0.0 | Walking bob pitch. | |
default 0.0 | Walking bob roll. | |
default 0 | Camera shake when landing. |
Network, Prediction & Input
default
1Predict item pickups.
default
1Predict knockback effects.
default
1Smooth step-up movement and reduce climbing aim snaps.
default
1Predict teleports when supported by the server.
default
0Render projectiles slightly ahead to match server positions.
0 off1 enemy projectiles2 your projectiles3 bothdefault
0Smooth other players between snapshots.
0 off1 ondefault
1Enable client-side unlagged.
default
1Enable unlagged missiles.
default
1Enable unlagged Machinegun.
default
1Enable unlagged Shotgun.
default
1Enable unlagged Lightning Gun.
default
1Enable unlagged Railgun.
default
0Oversample mouse input for smoother aiming.
default
125Max packets sent to the server per second.
default
40Requested snapshot rate.
default
125Maximum frame rate.
| Cvar | Default | Description |
|---|---|---|
default 1 | Predict item pickups. | |
default 1 | Predict knockback effects. | |
default 1 | Smooth step-up movement and reduce climbing aim snaps. | |
default 1 | Predict teleports when supported by the server. | |
default 0 | Render projectiles slightly ahead to match server positions.0 off1 enemy projectiles2 your projectiles3 both | |
default 0 | Smooth other players between snapshots.0 off1 on | |
default 1 | Enable client-side unlagged. | |
default 1 | Enable unlagged missiles. | |
default 1 | Enable unlagged Machinegun. | |
default 1 | Enable unlagged Shotgun. | |
default 1 | Enable unlagged Lightning Gun. | |
default 1 | Enable unlagged Railgun. | |
default 0 | Oversample mouse input for smoother aiming. | |
default 125 | Max packets sent to the server per second. | |
default 40 | Requested snapshot rate. | |
default 125 | Maximum frame rate. |
Weapons & View Weapon
default
0Auto-switch to picked-up weapons.
default
0Prevent switching to weapons with no ammo.
default
1View weapon style:
0 hidden1 show gun2 show gun without movement animationdefault
-1Gauntlet view weapon override.
-1 uses cg_drawGundefault
-1Machinegun view weapon override.
-1 uses cg_drawGundefault
-1Shotgun view weapon override.
-1 uses cg_drawGundefault
-1Grenade Launcher view weapon override.
-1 uses cg_drawGundefault
-1Rocket Launcher view weapon override.
-1 uses cg_drawGundefault
-1Lightning Gun view weapon override.
-1 uses cg_drawGundefault
-1Railgun view weapon override.
-1 uses cg_drawGundefault
-1Plasmagun view weapon override.
-1 uses cg_drawGundefault
-1BFG view weapon override.
-1 uses cg_drawGundefault
0View weapon forward/back offset.
default
0View weapon side offset.
default
0View weapon height offset.
default
-1View weapon color. Accepts
0 – 9, white, #rrggbb color values.-1 normal weapon modeldefault
0.1View weapon opacity when
cg_gunColor is set.default
0Show muzzle flashes.
default
0Hide the Lightning Gun beam.
default
0Hide the crosshair while using Lightning Gun.
| Cvar | Default | Description |
|---|---|---|
default 0 | Auto-switch to picked-up weapons. | |
default 0 | Prevent switching to weapons with no ammo. | |
default 1 | View weapon style:0 hidden1 show gun2 show gun without movement animation | |
default -1 | Gauntlet view weapon override.-1 uses cg_drawGun | |
default -1 | Machinegun view weapon override.-1 uses cg_drawGun | |
default -1 | Shotgun view weapon override.-1 uses cg_drawGun | |
default -1 | Grenade Launcher view weapon override.-1 uses cg_drawGun | |
default -1 | Rocket Launcher view weapon override.-1 uses cg_drawGun | |
default -1 | Lightning Gun view weapon override.-1 uses cg_drawGun | |
default -1 | Railgun view weapon override.-1 uses cg_drawGun | |
default -1 | Plasmagun view weapon override.-1 uses cg_drawGun | |
default -1 | BFG view weapon override.-1 uses cg_drawGun | |
default 0 | View weapon forward/back offset. | |
default 0 | View weapon side offset. | |
default 0 | View weapon height offset. | |
default -1 | View weapon color. Accepts 0 – 9, white, #rrggbb color values.-1 normal weapon model | |
default 0.1 | View weapon opacity when cg_gunColor is set. | |
default 0 | Show muzzle flashes. | |
default 0 | Hide the Lightning Gun beam. | |
default 0 | Hide the crosshair while using Lightning Gun. |
Crosshair
default
10Default crosshair.
default
-1Gauntlet crosshair override.
-1 uses cg_drawCrosshairdefault
-1Machinegun crosshair override.
-1 uses cg_drawCrosshairdefault
-1Shotgun crosshair override.
-1 uses cg_drawCrosshairdefault
-1Grenade Launcher crosshair override.
-1 uses cg_drawCrosshairdefault
-1Rocket Launcher crosshair override.
-1 uses cg_drawCrosshairdefault
-1Lightning Gun crosshair override.
-1 uses cg_drawCrosshairdefault
-1Railgun crosshair override.
-1 uses cg_drawCrosshairdefault
-1Plasmagun crosshair override.
-1 uses cg_drawCrosshairdefault
-1BFG crosshair override.
-1 uses cg_drawCrosshairdefault
24Crosshair size.
default
-1Gauntlet crosshair size override.
-1 uses cg_crosshairSizedefault
-1Machinegun crosshair size override.
-1 uses cg_crosshairSizedefault
-1Shotgun crosshair size override.
-1 uses cg_crosshairSizedefault
-1Grenade Launcher crosshair size override.
-1 uses cg_crosshairSizedefault
-1Rocket Launcher crosshair size override.
-1 uses cg_crosshairSizedefault
-1Lightning Gun crosshair size override.
-1 uses cg_crosshairSizedefault
-1Railgun crosshair size override.
-1 uses cg_crosshairSizedefault
-1Plasmagun crosshair size override.
-1 uses cg_crosshairSizedefault
-1BFG crosshair size override.
-1 uses cg_crosshairSizedefault
0Crosshair horizontal offset.
default
0Crosshair vertical offset.
default
0Rotate the crosshair 45 degrees.
default
whiteCrosshair color. Accepts
0 – 9, white, #rrggbb color values.default
1.0Crosshair opacity.
default
1Correct crosshair aspect ratio.
default
0Color the crosshair by health.
default
0Pulse the crosshair on item pickup.
default
0Crosshair effects. Add flags to combine:
0 off1 pulse on hit2 hidden until hit4 change color on hitdefault
redCrosshair action color for
Accepts
cg_crosshairAction Accepts
0 – 9, white, #rrggbb color values.default
2.0Crosshair action scale multiplier.
0.5 half size2.0 double sizedefault
400Crosshair action duration in milliseconds for
cg_crosshairAction 1 and 2.default
0Auto-scale the crosshair by distance.
default
120Crosshair auto-scale smoothing time in milliseconds.
default
0.40Maximum crosshair auto-scale reduction.
0.40 crosshair shrinks by up to 40%.| Cvar | Default | Description |
|---|---|---|
default 10 | Default crosshair. | |
default -1 | Gauntlet crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Machinegun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Shotgun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Grenade Launcher crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Rocket Launcher crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Lightning Gun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Railgun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | Plasmagun crosshair override.-1 uses cg_drawCrosshair | |
default -1 | BFG crosshair override.-1 uses cg_drawCrosshair | |
default 24 | Crosshair size. | |
default -1 | Gauntlet crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Machinegun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Shotgun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Grenade Launcher crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Rocket Launcher crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Lightning Gun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Railgun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | Plasmagun crosshair size override.-1 uses cg_crosshairSize | |
default -1 | BFG crosshair size override.-1 uses cg_crosshairSize | |
default 0 | Crosshair horizontal offset. | |
default 0 | Crosshair vertical offset. | |
default 0 | Rotate the crosshair 45 degrees. | |
default white | Crosshair color. Accepts 0 – 9, white, #rrggbb color values. | |
default 1.0 | Crosshair opacity. | |
default 1 | Correct crosshair aspect ratio. | |
default 0 | Color the crosshair by health. | |
default 0 | Pulse the crosshair on item pickup. | |
default 0 | Crosshair effects. Add flags to combine:0 off1 pulse on hit2 hidden until hit4 change color on hit | |
default red | Crosshair action color for cg_crosshairAction Accepts 0 – 9, white, #rrggbb color values. | |
default 2.0 | Crosshair action scale multiplier.0.5 half size2.0 double size | |
default 400 | Crosshair action duration in milliseconds for cg_crosshairAction 1 and 2. | |
default 0 | Auto-scale the crosshair by distance. | |
default 120 | Crosshair auto-scale smoothing time in milliseconds. | |
default 0.40 | Maximum crosshair auto-scale reduction.0.40 crosshair shrinks by up to 40%. |
Crosshair Decoration
default
0Crosshair decoration.
default
24Crosshair decoration size.
default
0Rotate the crosshair decoration 45 degrees.
default
whiteCrosshair decoration color. Accepts
0 – 9, white, #rrggbb color values.default
1.0Crosshair decoration alpha.
default
0Color the crosshair decoration by health.
default
-1Crosshair decoration health color mode.
-1 follow cg_healthColorLevels0 classic1 intervaldefault
4Crosshair decoration effects. Add flags to combine:
0 off1 pulse on hit2 hidden until hit4 change color on hitdefault
redCrosshair decoration action color for
cg_crosshairDecorAction 4. Accepts 0 – 9, white, #rrggbb color values.default
2.0Crosshair decoration action scale multiplier.
0.5 half size2.0 double sizedefault
400Crosshair decoration action duration in milliseconds for
cg_crosshairDecorAction 1 and 2.| Cvar | Default | Description |
|---|---|---|
default 0 | Crosshair decoration. | |
default 24 | Crosshair decoration size. | |
default 0 | Rotate the crosshair decoration 45 degrees. | |
default white | Crosshair decoration color. Accepts 0 – 9, white, #rrggbb color values. | |
default 1.0 | Crosshair decoration alpha. | |
default 0 | Color the crosshair decoration by health. | |
default -1 | Crosshair decoration health color mode.-1 follow cg_healthColorLevels0 classic1 interval | |
default 4 | Crosshair decoration effects. Add flags to combine:0 off1 pulse on hit2 hidden until hit4 change color on hit | |
default red | Crosshair decoration action color for cg_crosshairDecorAction 4. Accepts 0 – 9, white, #rrggbb color values. | |
default 2.0 | Crosshair decoration action scale multiplier.0.5 half size2.0 double size | |
default 400 | Crosshair decoration action duration in milliseconds for cg_crosshairDecorAction 1 and 2. |
Crosshair Names
default
3Crosshair names:
0 off1 all players2 allies only3 enemies onlydefault
174Crosshair name vertical position.
default
1.0Crosshair name scale.
0.5 half size2.0 double sizedefault
1Show teammate health and armor under crosshair names when teammate marker health is off.
| Cvar | Default | Description |
|---|---|---|
default 3 | Crosshair names:0 off1 all players2 allies only3 enemies only | |
default 174 | Crosshair name vertical position. | |
default 1.0 | Crosshair name scale.0.5 half size2.0 double size | |
default 1 | Show teammate health and armor under crosshair names when teammate marker health is off. |
HUD Elements
default
1Show 2D HUD elements.
default
1Show player status.
default
1Show 3D HUD icons.
default
1Show HUD icons.
default
1Match timer:
0 off1 on2 centereddefault
1.0Timer scale.
0.5 half size2.0 double sizedefault
1Show a HUD progress bar while you are thawing a teammate.
default
286Thaw timer vertical position.
default
1.0Thaw timer scale.
0.5 half size2.0 double sizedefault
0Show FPS counter.
default
1FPS counter scale.
0.5 half size2.0 double sizedefault
0.5FPS counter opacity.
default
0Show ping on the HUD.
default
1Ping display scale.
0.5 half size2.0 double sizedefault
0Speed meter:
0 off1 top right2 centereddefault
1.0Speed meter scale.
0.5 half size2.0 double sizedefault
0.5Speed meter opacity.
default
u/sSpeed meter suffix.
"" no suffixdefault
0Show snapshot info.
default
1Lagometer position:
0 off1 bottom right2 top rightdefault
0.9Lagometer scale.
0.5 half size2.0 double sizedefault
1Ammo warning:
0 off1 selected weapon2 all weaponsdefault
1Show the last attacker.
default
1.0Attacker HUD scale.
0.5 half size2.0 double sizedefault
1Show reward popups.
default
1.0Reward popup scale.
0.5 half size2.0 double sizedefault
1Show floating score numbers.
default
1Show the compact score box.
default
1Show leader or flag carrier names in the score box.
default
1Score box scale.
0.5 half size2.0 double sizedefault
0.75Powerup icon and timer scale.
0.5 half size2.0 double sizedefault
1Holdable icon scale.
0.5 half size2.0 double sizedefault
1Show center-screen messages.
default
0.8Server message scale.
default
1Show a frag message on your HUD.
default
1.0Frag message scale.
0.5 half size2.0 double sizedefault
1.0Vote message scale.
0.5 half size2.0 double size| Cvar | Default | Description |
|---|---|---|
default 1 | Show 2D HUD elements. | |
default 1 | Show player status. | |
default 1 | Show 3D HUD icons. | |
default 1 | Show HUD icons. | |
default 1 | Match timer:0 off1 on2 centered | |
default 1.0 | Timer scale.0.5 half size2.0 double size | |
default 1 | Show a HUD progress bar while you are thawing a teammate. | |
default 286 | Thaw timer vertical position. | |
default 1.0 | Thaw timer scale.0.5 half size2.0 double size | |
default 0 | Show FPS counter. | |
default 1 | FPS counter scale.0.5 half size2.0 double size | |
default 0.5 | FPS counter opacity. | |
default 0 | Show ping on the HUD. | |
default 1 | Ping display scale.0.5 half size2.0 double size | |
default 0 | Speed meter:0 off1 top right2 centered | |
default 1.0 | Speed meter scale.0.5 half size2.0 double size | |
default 0.5 | Speed meter opacity. | |
default u/s | Speed meter suffix."" no suffix | |
default 0 | Show snapshot info. | |
default 1 | Lagometer position:0 off1 bottom right2 top right | |
default 0.9 | Lagometer scale.0.5 half size2.0 double size | |
default 1 | Ammo warning:0 off1 selected weapon2 all weapons | |
default 1 | Show the last attacker. | |
default 1.0 | Attacker HUD scale.0.5 half size2.0 double size | |
default 1 | Show reward popups. | |
default 1.0 | Reward popup scale.0.5 half size2.0 double size | |
default 1 | Show floating score numbers. | |
default 1 | Show the compact score box. | |
default 1 | Show leader or flag carrier names in the score box. | |
default 1 | Score box scale.0.5 half size2.0 double size | |
default 0.75 | Powerup icon and timer scale.0.5 half size2.0 double size | |
default 1 | Holdable icon scale.0.5 half size2.0 double size | |
default 1 | Show center-screen messages. | |
default 0.8 | Server message scale. | |
default 1 | Show a frag message on your HUD. | |
default 1.0 | Frag message scale.0.5 half size2.0 double size | |
default 1.0 | Vote message scale.0.5 half size2.0 double size |
Pickup Messages
default
2Pickup message position:
0 off1 right2 left3 centereddefault
0.0Pickup message vertical offset.
default
1.0Pickup message scale.
0.5 half size2.0 double sizedefault
1Show timers on pickup messages.
0 off1 :ss format2 m:ss formatdefault
0Only show pickup messages for items with pickup timers.
default
3.0Pickup message fade time in seconds.
| Cvar | Default | Description |
|---|---|---|
default 2 | Pickup message position:0 off1 right2 left3 centered | |
default 0.0 | Pickup message vertical offset. | |
default 1.0 | Pickup message scale.0.5 half size2.0 double size | |
default 1 | Show timers on pickup messages.0 off1 :ss format2 m:ss format | |
default 0 | Only show pickup messages for items with pickup timers. | |
default 3.0 | Pickup message fade time in seconds. |
Status Bar & Weapon Bar
default
0Status bar style:
0 classic1 classic center2 Quake Live style3 Quake Live style with left ammo4 Quake Live style without ammo blockdefault
1Show the player head in the classic status bar.
default
1Show the armor icon in the classic status bar.
default
1Show the background in the classic status bar.
default
0Use the slim classic status bar layout.
default
""Status bar font override.
default
0Weapon bar position:
0 classic1 Quake Live style left2 Quake Live style right3 Quake Live style center4 Ratmod style5 classic left6 classic rightdefault
0Keep the weapon bar visible at all times.
default
0.9Weapon bar scale.
0.5 half size2.0 double sizedefault
0Weapon bar vertical offset.
default
1Show the selected weapon name above the custom weapon bar.
default
0Show gauntlet in the custom weapon bar.
default
1Auto-color weapon bar labels by ammo status.
default
0Auto-color weapon bar backgrounds by ammo status.
| Cvar | Default | Description |
|---|---|---|
default 0 | Status bar style:0 classic1 classic center2 Quake Live style3 Quake Live style with left ammo4 Quake Live style without ammo block | |
default 1 | Show the player head in the classic status bar. | |
default 1 | Show the armor icon in the classic status bar. | |
default 1 | Show the background in the classic status bar. | |
default 0 | Use the slim classic status bar layout. | |
default "" | Status bar font override. | |
default 0 | Weapon bar position:0 classic1 Quake Live style left2 Quake Live style right3 Quake Live style center4 Ratmod style5 classic left6 classic right | |
default 0 | Keep the weapon bar visible at all times. | |
default 0.9 | Weapon bar scale.0.5 half size2.0 double size | |
default 0 | Weapon bar vertical offset. | |
default 1 | Show the selected weapon name above the custom weapon bar. | |
default 0 | Show gauntlet in the custom weapon bar. | |
default 1 | Auto-color weapon bar labels by ammo status. | |
default 0 | Auto-color weapon bar backgrounds by ammo status. |
Scoreboard & Loading Screen
default
1Scoreboard style:
0 old scoreboard1 new scoreboarddefault
-1Scoreboard font.
-1 uses cg_fontdefault
1.0Scoreboard background opacity.
0.0 – 1.0default
1Show dead-player fade and DEAD on the scoreboard.
default
0Show the Click FIRE to respawn message.
default
1Hide spectator bots from the scoreboard.
default
0Hide the scoreboard.
0 off1 ondefault
0Show your real ping on the scoreboard.
default
0Loading screen style.
1 new0 classicdefault
-1Loading screen font.
-1 uses cg_font| Cvar | Default | Description |
|---|---|---|
default 1 | Scoreboard style:0 old scoreboard1 new scoreboard | |
default -1 | Scoreboard font.-1 uses cg_font | |
default 1.0 | Scoreboard background opacity. 0.0 – 1.0 | |
default 1 | Show dead-player fade and DEAD on the scoreboard. | |
default 0 | Show the Click FIRE to respawn message. | |
default 1 | Hide spectator bots from the scoreboard. | |
default 0 | Hide the scoreboard.0 off1 on | |
default 0 | Show your real ping on the scoreboard. | |
default 0 | Loading screen style.1 new0 classic | |
default -1 | Loading screen font.-1 uses cg_font |
Weapon Stats
default
0Show weapon stats on the HUD. Can also be toggled with
+acc.default
1.0Weapon stats scale.
0.5 half size2.0 double sizedefault
50.0Weapon stats horizontal offset.
default
0.0Weapon stats vertical offset.
default
blackWeapon stats background color. Accepts
0 – 9, white, #rrggbb color values.default
0.1Weapon stats background opacity.
| Cvar | Default | Description |
|---|---|---|
default 0 | Show weapon stats on the HUD. Can also be toggled with +acc. | |
default 1.0 | Weapon stats scale.0.5 half size2.0 double size | |
default 50.0 | Weapon stats horizontal offset. | |
default 0.0 | Weapon stats vertical offset. | |
default black | Weapon stats background color. Accepts 0 – 9, white, #rrggbb color values. | |
default 0.1 | Weapon stats background opacity. |
Team Overlay
default
1Team overlay position:
0 off1 top right2 bottom right3 bottom leftdefault
1.0Team overlay scale.
0.5 half size2.0 double sizedefault
1Show the team overlay background.
default
name location healthTeam overlay columns, left to right. Examples:
name location healthn hdefault
2Team overlay health style:
0 text1 bar and text2 bar only3 Quake Live style boxesdefault
-1Team overlay font:
-1 uses cg_fontdefault
1Color team overlay locations by map area.
default
16Maximum team overlay location width in characters.
default
8Maximum teammates shown in the team overlay.
0 unlimited| Cvar | Default | Description |
|---|---|---|
default 1 | Team overlay position:0 off1 top right2 bottom right3 bottom left | |
default 1.0 | Team overlay scale.0.5 half size2.0 double size | |
default 1 | Show the team overlay background. | |
default name location health | Team overlay columns, left to right. Examples:name location healthn h | |
default 2 | Team overlay health style:0 text1 bar and text2 bar only3 Quake Live style boxes | |
default -1 | Team overlay font:-1 uses cg_font | |
default 1 | Color team overlay locations by map area. | |
default 16 | Maximum team overlay location width in characters. | |
default 8 | Maximum teammates shown in the team overlay.0 unlimited |
Teammate Markers
default
1Show markers above teammates.
default
1Teammate marker art style. Values alternate between the 2 available marker sets.
default
1.0Teammate marker scale.
0.5 half size2.0 double sizedefault
5.0Minimum teammate marker size at long range when names and health are off.
0 – 10default
1Teammate marker opacity.
default
2Friendly marker visibility:
0 off1 markers through walls2 markers plus names and health through wallsdefault
1Show off-screen teammate markers on the HUD border.
0 off1 ondefault
yellowDefault teammate marker color. Accepts
0 – 9, white, #rrggbb color values.default
""Teammate marker color when health + armor is 100 or less. Leave empty to disable. Accepts
0 – 9, white, #rrggbb color values.default
""Teammate marker color when health is 50 or less. Leave empty to disable. Accepts
0 – 9, white, #rrggbb color values.default
20Crosshair FOV in degrees where the teammate indicator replaces the normal marker sprite.
0 off180 alwaysdefault
1Show teammate names in the indicator.
0 off1 ondefault
1Show teammate health and armor in the indicator.
0 off1 ondefault
1Teammate indicator health style:
0 text1 progress bar2 Quake Live style boxesdefault
1Show teammate powerup icons in the indicator:
0 off1 top2 bottom3 left4 rightdefault
1.0Teammate indicator powerup icon scale.
0.5 half size2.0 double sizedefault
12Teammate indicator vertical offset.
default
8Maximum teammate name length in the indicator.
default
-1Teammate indicator font:
-1 uses cg_fontdefault
blackTeammate indicator background color. Accepts
0 – 9, white, #rrggbb color values.default
0.2Teammate indicator background opacity.
| Cvar | Default | Description |
|---|---|---|
default 1 | Show markers above teammates. | |
default 1 | Teammate marker art style. Values alternate between the 2 available marker sets. | |
default 1.0 | Teammate marker scale.0.5 half size2.0 double size | |
default 5.0 | Minimum teammate marker size at long range when names and health are off. 0 – 10 | |
default 1 | Teammate marker opacity. | |
default 2 | Friendly marker visibility:0 off1 markers through walls2 markers plus names and health through walls | |
default 1 | Show off-screen teammate markers on the HUD border.0 off1 on | |
default yellow | Default teammate marker color. Accepts 0 – 9, white, #rrggbb color values. | |
default "" | Teammate marker color when health + armor is 100 or less. Leave empty to disable. Accepts 0 – 9, white, #rrggbb color values. | |
default "" | Teammate marker color when health is 50 or less. Leave empty to disable. Accepts 0 – 9, white, #rrggbb color values. | |
default 20 | Crosshair FOV in degrees where the teammate indicator replaces the normal marker sprite.0 off180 always | |
default 1 | Show teammate names in the indicator.0 off1 on | |
default 1 | Show teammate health and armor in the indicator.0 off1 on | |
default 1 | Teammate indicator health style:0 text1 progress bar2 Quake Live style boxes | |
default 1 | Show teammate powerup icons in the indicator:0 off1 top2 bottom3 left4 right | |
default 1.0 | Teammate indicator powerup icon scale.0.5 half size2.0 double size | |
default 12 | Teammate indicator vertical offset. | |
default 8 | Maximum teammate name length in the indicator. | |
default -1 | Teammate indicator font:-1 uses cg_font | |
default black | Teammate indicator background color. Accepts 0 – 9, white, #rrggbb color values. | |
default 0.2 | Teammate indicator background opacity. |
Ping & Flag Markers
default
3World ping marker style:
0 off1 style 12 style 23 mixed styledefault
1000Ping marker background time in milliseconds.
default
3500Ping marker foreground time in milliseconds.
default
70Ping marker background size.
default
30Ping marker foreground size.
default
4Enemy ping art style. 1-3 select matching sets; other values use the default set.
default
1Show ping markers on the HUD border.
default
1.0HUD ping marker scale.
0.5 half size2.0 double sizedefault
1Play a beep for ping markers.
default
0Show CTF flag markers.
default
32.0Maximum CTF flag marker size.
default
16.0Minimum CTF flag marker size.
default
0Flag model style.
0 classic1 Quake Live style| Cvar | Default | Description |
|---|---|---|
default 3 | World ping marker style:0 off1 style 12 style 23 mixed style | |
default 1000 | Ping marker background time in milliseconds. | |
default 3500 | Ping marker foreground time in milliseconds. | |
default 70 | Ping marker background size. | |
default 30 | Ping marker foreground size. | |
default 4 | Enemy ping art style. 1-3 select matching sets; other values use the default set. | |
default 1 | Show ping markers on the HUD border. | |
default 1.0 | HUD ping marker scale.0.5 half size2.0 double size | |
default 1 | Play a beep for ping markers. | |
default 0 | Show CTF flag markers. | |
default 32.0 | Maximum CTF flag marker size. | |
default 16.0 | Minimum CTF flag marker size. | |
default 0 | Flag model style.0 classic1 Quake Live style |
Chat, Console & Fonts
default
3Console chat filter:
0 off1 global only2 team only3 global and teamdefault
15000Chat message lifetime in milliseconds.
default
1.2Chat feed scale.
0.5 half size2.0 double sizedefault
15000Time team chat stays on screen in milliseconds.
default
5Maximum team chat lines on screen.
default
420Team chat vertical position.
default
1.2Team chat scale.
0.5 half size2.0 double sizedefault
1Show team chat in reverse order.
default
0Only print team chat in the console.
default
1Show locations in team chat messages.
0 hide1 showdefault
0Disable the chat beep.
default
0Disable the team chat beep.
default
0Use the custom console/chat overlays.
default
0Use a shared console/chat feed in the new console.
default
-1Console and chat overlay font:
-1 uses cg_fontdefault
15000Console message lifetime in milliseconds.
default
1.0Console feed scale.
0.5 half size2.0 double sizedefault
1Show kill and freeze messages in the console.
default
3Engine notify line time.
default
5Default font selection.
default
1.0Global multiplier for font rendering.
0.5 half size2.0 double sizedefault
1Draw drop shadows behind font text.
| Cvar | Default | Description |
|---|---|---|
default 3 | Console chat filter:0 off1 global only2 team only3 global and team | |
default 15000 | Chat message lifetime in milliseconds. | |
default 1.2 | Chat feed scale.0.5 half size2.0 double size | |
default 15000 | Time team chat stays on screen in milliseconds. | |
default 5 | Maximum team chat lines on screen. | |
default 420 | Team chat vertical position. | |
default 1.2 | Team chat scale.0.5 half size2.0 double size | |
default 1 | Show team chat in reverse order. | |
default 0 | Only print team chat in the console. | |
default 1 | Show locations in team chat messages.0 hide1 show | |
default 0 | Disable the chat beep. | |
default 0 | Disable the team chat beep. | |
default 0 | Use the custom console/chat overlays. | |
default 0 | Use a shared console/chat feed in the new console. | |
default -1 | Console and chat overlay font:-1 uses cg_font | |
default 15000 | Console message lifetime in milliseconds. | |
default 1.0 | Console feed scale.0.5 half size2.0 double size | |
default 1 | Show kill and freeze messages in the console. | |
default 3 | Engine notify line time. | |
default 5 | Default font selection. | |
default 1.0 | Global multiplier for font rendering.0.5 half size2.0 double size | |
default 1 | Draw drop shadows behind font text. |
Player Models, Colors & Identity
default
1Defer loading newly seen player models until a safer moment.
default
""Forced enemy model name. Leave empty to use each player's own model.
default
1Enemy model skin style:
0 off1 pm skin2 ql skin3 fullbright skin4 simple skindefault
22222Enemy model and rail colors. Sets colors in the following order: head, body, legs, rail core, rail rings. Accepts
0 – 9 colors or ? for the enemy's team color.default
-1Enemy head color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy torso color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy leg color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy rail core color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy rail ring color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
whiteFrozen enemy color.
-1 uses the default white.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
0Apply
cg_enemyFrozenColor to the whole frozen enemy model.default
2Palette for enemy unique colors:
1 standard2 lightdefault
""Forced teammate model name. Leave empty to use each player's own model.
default
1Forced teammate model skin style:
0 off1 pm skin2 ql skin3 fullbright skin4 simple skindefault
?????Teammate model and rail colors. Sets colors in the following order: head, body, legs, rail core, rail rings. Accepts
0 – 9 colors or ? for your team's color.default
-1Teammate head color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate torso color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate leg color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate rail core color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate rail ring color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
whiteFrozen teammate color.
-1 uses the default white.team uses the your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
0Apply
cg_teamFrozenColor to the whole frozen teammate model.default
2Palette for teammate unique colors:
1 standard2 lightdefault
0Use team-colored rail trails.
default
1Show player lean animations.
default
0Jump leg animation.
0 disabled1 enableddefault
0Append GUID to player names:
0 off1 on2 only for duplicate names| Cvar | Default | Description |
|---|---|---|
default 1 | Defer loading newly seen player models until a safer moment. | |
default "" | Forced enemy model name. Leave empty to use each player's own model. | |
default 1 | Enemy model skin style:0 off1 pm skin2 ql skin3 fullbright skin4 simple skin | |
default 22222 | Enemy model and rail colors. Sets colors in the following order: head, body, legs, rail core, rail rings. Accepts 0 – 9 colors or ? for the enemy's team color. | |
default -1 | Enemy head color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy torso color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy leg color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy rail core color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy rail ring color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_enemyColorsteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default white | Frozen enemy color.-1 uses the default white.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default 0 | Apply cg_enemyFrozenColor to the whole frozen enemy model. | |
default 2 | Palette for enemy unique colors:1 standard2 light | |
default "" | Forced teammate model name. Leave empty to use each player's own model. | |
default 1 | Forced teammate model skin style:0 off1 pm skin2 ql skin3 fullbright skin4 simple skin | |
default ????? | Teammate model and rail colors. Sets colors in the following order: head, body, legs, rail core, rail rings. Accepts 0 – 9 colors or ? for your team's color. | |
default -1 | Teammate head color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate torso color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate leg color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate rail core color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate rail ring color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamColorsteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default white | Frozen teammate color.-1 uses the default white.team uses the your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default 0 | Apply cg_teamFrozenColor to the whole frozen teammate model. | |
default 2 | Palette for teammate unique colors:1 standard2 light | |
default 0 | Use team-colored rail trails. | |
default 1 | Show player lean animations. | |
default 0 | Jump leg animation.0 disabled1 enabled | |
default 0 | Append GUID to player names:0 off1 on2 only for duplicate names |
Glow & Outline Effects
default
0Enemy glow shell:
0 off1 bright shell2 flat shell3 blended shell4 flat shell with outlinedefault
0.2Enemy glow opacity.
default
-1Enemy glow color override.
default
0Teammate glow shell:
0 off1 bright shell2 flat shell3 blended shell4 flat shell with outlinedefault
0.2Teammate glow opacity.
default
-1Teammate glow color override.
default
1Enemy outline mask.
Add flags to combine:
0 off1 full outlineAdd flags to combine:
2 legs4 torso8 headdefault
2Enemy outline size.
0 off1 thin2 normal3 thickdefault
1.0Enemy outline opacity.
default
2Enemy outline color.
-1 uses the enemy's model colorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy outline head color override.
-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy outline torso color override.
-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Enemy outline leg color override.
-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
1Teammate outline mask.
Add flags to combine:
0 off1 full outlineAdd flags to combine:
2 legs4 torso8 headdefault
2Teammate outline size.
0 off1 thin2 normal3 thickdefault
0.5Teammate outline opacity.
default
teamTeammate outline color. Accepts
0 – 9, white, #rrggbb color values.-1 uses the teammate model color.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate outline head color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate outline torso color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
-1Teammate outline leg color override. Accepts
0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette| Cvar | Default | Description |
|---|---|---|
default 0 | Enemy glow shell:0 off1 bright shell2 flat shell3 blended shell4 flat shell with outline | |
default 0.2 | Enemy glow opacity. | |
default -1 | Enemy glow color override. | |
default 0 | Teammate glow shell:0 off1 bright shell2 flat shell3 blended shell4 flat shell with outline | |
default 0.2 | Teammate glow opacity. | |
default -1 | Teammate glow color override. | |
default 1 | Enemy outline mask.0 off1 full outlineAdd flags to combine: 2 legs4 torso8 head | |
default 2 | Enemy outline size.0 off1 thin2 normal3 thick | |
default 1.0 | Enemy outline opacity. | |
default 2 | Enemy outline color.-1 uses the enemy's model colorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy outline head color override.-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy outline torso color override.-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Enemy outline leg color override.-1 uses cg_enemyOutlineColorteam uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default 1 | Teammate outline mask.0 off1 full outlineAdd flags to combine: 2 legs4 torso8 head | |
default 2 | Teammate outline size.0 off1 thin2 normal3 thick | |
default 0.5 | Teammate outline opacity. | |
default team | Teammate outline color. Accepts 0 – 9, white, #rrggbb color values.-1 uses the teammate model color.team uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate outline head color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate outline torso color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default -1 | Teammate outline leg color override. Accepts 0 – 9, white, #rrggbb color values.-1 uses cg_teamOutlineColorteam uses your team's colorunique uses a unique color from the cg_teamUniquePalette palette |
World, Item & Projectile Effects
default
1Show shadows.
0 off1 ondefault
1Show gibs and body part explosions.
default
1Show blood and gibs.
default
0Blood explosion style:
0 blood1 sparkdefault
""Blood explosion color. Accepts
0 – 9, white, #rrggbb color values.team uses the target's team colorunique uses the target's unique colordefault
2500Shell casing lifetime in milliseconds.
default
1Show impact marks on walls and floors.
default
0Item style:
0 off1 sprite2 raised spritedefault
1Item icon style for simple items and item HUD icons:
0 vanilla item icons1 QL icons2 CPMA iconsdefault
7World item effects. Add flags to combine:
0 static1 bounce2 rotate4 scaledefault
0Hide dead bodies.
default
1Dead body color:
0 default1 light gray2 gray3 dark graydefault
1Show breath puffs.
default
0Hide rocket, grenade, and old plasma trails.
default
400Rail trail duration in milliseconds.
default
1Rail swirl effect.
0 on1 offdefault
1Rocket plume effect.
0 on1 offdefault
1Plasma trail style:
0 new1 olddefault
0Grenade model style.
default
-1Enemy grenade strip color. Accepts
0 – 9, white, #rrggbb color values.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palettedefault
-1Team grenade strip color. Accepts
0 – 9, white, #rrggbb color values.team uses the your team's colorunique uses a unique color from the cg_teamUniquePalette palettedefault
13Lightning beam style.
0 classic1 – 27 new stylesdefault
1.0Lightning shaft lag. Has no effect on unlagged servers.
0.0 full lag1.0 no lagdefault
0Show lightning hit effect.
default
0Plasma visual style.
0 classic1 – 4 new stylesdefault
0Rocket projectile style.
0 classic1 – 2 new stylesdefault
0Explosion effect style.
0 default1 small explosion-1 hide explosiondefault
1Show shotgun smoke.
default
1Grenade smoke growth speed.
default
1Rocket smoke growth speed.
default
32Grenade smoke radius.
default
64Rocket smoke radius.
default
50Grenade smoke density.
default
50Rocket smoke density.
default
5112D icon mipmap filter mask.
default
-1Override unmipped projectile visuals.
-1 uses cg_nomip0 forces mipmapped1 forces no-picmip where supported.default
-1Override unmipped impact and explosion visuals.
-1 uses cg_nomip0 forces mipmapped1 forces no-picmip where supported.default
9999FFGauntlet dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
FFFF00Machinegun dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
FFFF00Shotgun dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
FFBF00Grenade Launcher dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
FFBF00Rocket Launcher dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
9999FFLightning Gun dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
FF8000Railgun dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
9999FFPlasmagun dynamic light color. Accepts
0 – 9, white, #rrggbb color values.default
FFB2FFBFG dynamic light color. Accepts
0 – 9, white, #rrggbb color values.| Cvar | Default | Description |
|---|---|---|
default 1 | Show shadows.0 off1 on | |
default 1 | Show gibs and body part explosions. | |
default 1 | Show blood and gibs. | |
default 0 | Blood explosion style:0 blood1 spark | |
default "" | Blood explosion color. Accepts 0 – 9, white, #rrggbb color values.team uses the target's team colorunique uses the target's unique color | |
default 2500 | Shell casing lifetime in milliseconds. | |
default 1 | Show impact marks on walls and floors. | |
default 0 | Item style:0 off1 sprite2 raised sprite | |
default 1 | Item icon style for simple items and item HUD icons:0 vanilla item icons1 QL icons2 CPMA icons | |
default 7 | World item effects. Add flags to combine:0 static1 bounce2 rotate4 scale | |
default 0 | Hide dead bodies. | |
default 1 | Dead body color:0 default1 light gray2 gray3 dark gray | |
default 1 | Show breath puffs. | |
default 0 | Hide rocket, grenade, and old plasma trails. | |
default 400 | Rail trail duration in milliseconds. | |
default 1 | Rail swirl effect.0 on1 off | |
default 1 | Rocket plume effect.0 on1 off | |
default 1 | Plasma trail style:0 new1 old | |
default 0 | Grenade model style. | |
default -1 | Enemy grenade strip color. Accepts 0 – 9, white, #rrggbb color values.team uses the enemy's team colorunique uses a unique color from the cg_enemyUniquePalette palette | |
default -1 | Team grenade strip color. Accepts 0 – 9, white, #rrggbb color values.team uses the your team's colorunique uses a unique color from the cg_teamUniquePalette palette | |
default 13 | Lightning beam style.0 classic1 – 27 new styles | |
default 1.0 | Lightning shaft lag. Has no effect on unlagged servers.0.0 full lag1.0 no lag | |
default 0 | Show lightning hit effect. | |
default 0 | Plasma visual style.0 classic1 – 4 new styles | |
default 0 | Rocket projectile style.0 classic1 – 2 new styles | |
default 0 | Explosion effect style.0 default1 small explosion-1 hide explosion | |
default 1 | Show shotgun smoke. | |
default 1 | Grenade smoke growth speed. | |
default 1 | Rocket smoke growth speed. | |
default 32 | Grenade smoke radius. | |
default 64 | Rocket smoke radius. | |
default 50 | Grenade smoke density. | |
default 50 | Rocket smoke density. | |
default 511 | 2D icon mipmap filter mask. | |
default -1 | Override unmipped projectile visuals.-1 uses cg_nomip0 forces mipmapped1 forces no-picmip where supported. | |
default -1 | Override unmipped impact and explosion visuals.-1 uses cg_nomip0 forces mipmapped1 forces no-picmip where supported. | |
default 9999FF | Gauntlet dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFFF00 | Machinegun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFFF00 | Shotgun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFBF00 | Grenade Launcher dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFBF00 | Rocket Launcher dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default 9999FF | Lightning Gun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FF8000 | Railgun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default 9999FF | Plasmagun dynamic light color. Accepts 0 – 9, white, #rrggbb color values. | |
default FFB2FF | BFG dynamic light color. Accepts 0 – 9, white, #rrggbb color values. |
Damage & Health Feedback
default
1Damage indicator style:
0 off1 standard2 Ratmod styledefault
1.0Damage indicator scale.
0.5 half size2.0 double sizedefault
1.0Damage indicator alpha.
default
0Screen kick when taking damage.
default
0Show damage numbers when supported by the server.
default
0Damage number font.
0 classic-1 uses cg_fontdefault
0.75Damage number scale.
0.5 half size2.0 double sizedefault
1.0Damage number opacity.
default
14Damage number weapon filter.
Add flags to combine:
0 off-1 allAdd flags to combine:
1 Machinegun2 Shotgun4 Grenade Launcher8 Rocket Launcher16 Lightning Gun32 Railgun64 Plasmagun128 BFGdefault
1Use fixed red, yellow, and white health colors.
0 off1 ondefault
1Show killer health messages.
| Cvar | Default | Description |
|---|---|---|
default 1 | Damage indicator style:0 off1 standard2 Ratmod style | |
default 1.0 | Damage indicator scale.0.5 half size2.0 double size | |
default 1.0 | Damage indicator alpha. | |
default 0 | Screen kick when taking damage. | |
default 0 | Show damage numbers when supported by the server. | |
default 0 | Damage number font.0 classic-1 uses cg_font | |
default 0.75 | Damage number scale.0.5 half size2.0 double size | |
default 1.0 | Damage number opacity. | |
default 14 | Damage number weapon filter.0 off-1 allAdd flags to combine: 1 Machinegun2 Shotgun4 Grenade Launcher8 Rocket Launcher16 Lightning Gun32 Railgun64 Plasmagun128 BFG | |
default 1 | Use fixed red, yellow, and white health colors.0 off1 on | |
default 1 | Show killer health messages. |
Audio & Sounds
default
0Hitsound pitch mode:
-1 off0 fixed pitch1 more damage, lower pitch2 more damage, higher pitchdefault
1Stack damage for
cg_hitSounds.default
500Damage stack timeout in milliseconds for
cg_stackHitSounds.default
2Frag sound:
0 off1 Quake Live2 Ding3 Cha-ching4 Nintendodefault
0Play damage sounds.
default
1Suppress the initial Lightning Gun fire sound.
default
1Enable Lightning Gun hit sounds.
default
1Play the no-ammo click when firing or switching onto empty weapons.
default
0Disable taunts and gestures.
default
0Disable lead-change announcements in non-team modes.
default
0Disable the vote beep.
default
1Ambient world sound toggle.
default
""Use a different player sound set for yourself.
default
""Use a different player sound set for teammates.
default
""Use a different player sound set for enemies.
default
""Use a different footstep set for yourself.
default
""Use a different footstep set for teammates.
"" default-1 mute0 normal1 boot2 flesh3 mech4 energydefault
""Use a different footstep set for enemies.
"" default-1 mute0 normal1 boot2 flesh3 mech4 energy| Cvar | Default | Description |
|---|---|---|
default 0 | Hitsound pitch mode:-1 off0 fixed pitch1 more damage, lower pitch2 more damage, higher pitch | |
default 1 | Stack damage for cg_hitSounds. | |
default 500 | Damage stack timeout in milliseconds for cg_stackHitSounds. | |
default 2 | Frag sound:0 off1 Quake Live2 Ding3 Cha-ching4 Nintendo | |
default 0 | Play damage sounds. | |
default 1 | Suppress the initial Lightning Gun fire sound. | |
default 1 | Enable Lightning Gun hit sounds. | |
default 1 | Play the no-ammo click when firing or switching onto empty weapons. | |
default 0 | Disable taunts and gestures. | |
default 0 | Disable lead-change announcements in non-team modes. | |
default 0 | Disable the vote beep. | |
default 1 | Ambient world sound toggle. | |
default "" | Use a different player sound set for yourself. | |
default "" | Use a different player sound set for teammates. | |
default "" | Use a different player sound set for enemies. | |
default "" | Use a different footstep set for yourself. | |
default "" | Use a different footstep set for teammates."" default-1 mute0 normal1 boot2 flesh3 mech4 energy | |
default "" | Use a different footstep set for enemies."" default-1 mute0 normal1 boot2 flesh3 mech4 energy |
Spectator & Follow
default
0Auto-follow the killer of the player you are chasing.
default
0Auto-follow powerup pickups while spectating.
default
1.0Follow HUD scale.
0.5 half size2.0 double sizedefault
0Highlight players while spectating.
default
0Use original player models while free-spectating. Follow targets already use original models.
| Cvar | Default | Description |
|---|---|---|
default 0 | Auto-follow the killer of the player you are chasing. | |
default 0 | Auto-follow powerup pickups while spectating. | |
default 1.0 | Follow HUD scale.0.5 half size2.0 double size | |
default 0 | Highlight players while spectating. | |
default 0 | Use original player models while free-spectating. Follow targets already use original models. |
Recording & Automation
default
0Automatic match actions. Add flags to combine:
2 take an end-of-match screenshot4 auto-record demosdefault
0Save auto-screenshots as JPEG.
default
1Show the demo recording message.
default
""Run
vstr <value> after connecting to a server.| Cvar | Default | Description |
|---|---|---|
default 0 | Automatic match actions. Add flags to combine:2 take an end-of-match screenshot4 auto-record demos | |
default 0 | Save auto-screenshots as JPEG. | |
default 1 | Show the demo recording message. | |
default "" | Run vstr <value> after connecting to a server. |