Console Variables

To change these variables, either add them directly to your q3config.cfg file, or open the in-game console with ~ and type /set <cvar> <value>.

View & Camera

default90
Field of view in degrees.
default22.5
Zoom FOV in degrees.
default150
Zoom time in milliseconds.
default1
Zoom sensitivity mode.
0 manual
1 automatic
default0.1
Zoom sensitivity multiplier when cg_zoomSensitivityAuto is 1.
default100
Game view size as a percentage.
default0.0
Running bob pitch.
default0.0
Running bob roll.
default0.0
Walking bob height.
default0.0
Walking bob pitch.
default0.0
Walking bob roll.
default0
Camera shake when landing.

Network, Prediction & Input

default1
Predict item pickups.
default1
Predict knockback effects.
default1
Smooth step-up movement and reduce climbing aim snaps.
default1
Predict teleports when supported by the server.
default0
Render projectiles slightly ahead to match server positions.
0 off
1 enemy projectiles
2 your projectiles
3 both
default0
Smooth other players between snapshots.
0 off
1 on
default1
Enable client-side unlagged.
default1
Enable unlagged missiles.
default1
Enable unlagged Machinegun.
default1
Enable unlagged Shotgun.
default1
Enable unlagged Lightning Gun.
default1
Enable unlagged Railgun.
default0
Oversample mouse input for smoother aiming.
default125
Max packets sent to the server per second.
default40
Requested snapshot rate.
default125
Maximum frame rate.

Weapons & View Weapon

default0
Auto-switch to picked-up weapons.
default0
Prevent switching to weapons with no ammo.
default1
View weapon style:
0 hidden
1 show gun
2 show gun without movement animation
default-1
Gauntlet view weapon override.
-1 uses cg_drawGun
default-1
Machinegun view weapon override.
-1 uses cg_drawGun
default-1
Shotgun view weapon override.
-1 uses cg_drawGun
default-1
Grenade Launcher view weapon override.
-1 uses cg_drawGun
default-1
Rocket Launcher view weapon override.
-1 uses cg_drawGun
default-1
Lightning Gun view weapon override.
-1 uses cg_drawGun
default-1
Railgun view weapon override.
-1 uses cg_drawGun
default-1
Plasmagun view weapon override.
-1 uses cg_drawGun
default-1
BFG view weapon override.
-1 uses cg_drawGun
default0
View weapon forward/back offset.
default0
View weapon side offset.
default0
View weapon height offset.
default-1
View weapon color. Accepts 09, white, #rrggbb color values.
-1 normal weapon model
default0.1
View weapon opacity when cg_gunColor is set.
default0
Show muzzle flashes.
default0
Hide the Lightning Gun beam.
default0
Hide the crosshair while using Lightning Gun.

Crosshair

default10
Default crosshair.
default-1
Gauntlet crosshair override.
-1 uses cg_drawCrosshair
default-1
Machinegun crosshair override.
-1 uses cg_drawCrosshair
default-1
Shotgun crosshair override.
-1 uses cg_drawCrosshair
default-1
Grenade Launcher crosshair override.
-1 uses cg_drawCrosshair
default-1
Rocket Launcher crosshair override.
-1 uses cg_drawCrosshair
default-1
Lightning Gun crosshair override.
-1 uses cg_drawCrosshair
default-1
Railgun crosshair override.
-1 uses cg_drawCrosshair
default-1
Plasmagun crosshair override.
-1 uses cg_drawCrosshair
default-1
BFG crosshair override.
-1 uses cg_drawCrosshair
default24
Crosshair size.
default-1
Gauntlet crosshair size override.
-1 uses cg_crosshairSize
default-1
Machinegun crosshair size override.
-1 uses cg_crosshairSize
default-1
Shotgun crosshair size override.
-1 uses cg_crosshairSize
default-1
Grenade Launcher crosshair size override.
-1 uses cg_crosshairSize
default-1
Rocket Launcher crosshair size override.
-1 uses cg_crosshairSize
default-1
Lightning Gun crosshair size override.
-1 uses cg_crosshairSize
default-1
Railgun crosshair size override.
-1 uses cg_crosshairSize
default-1
Plasmagun crosshair size override.
-1 uses cg_crosshairSize
default-1
BFG crosshair size override.
-1 uses cg_crosshairSize
default0
Crosshair horizontal offset.
default0
Crosshair vertical offset.
default0
Rotate the crosshair 45 degrees.
defaultwhite
Crosshair color. Accepts 09, white, #rrggbb color values.
default1.0
Crosshair opacity.
default1
Correct crosshair aspect ratio.
default0
Color the crosshair by health.
default0
Pulse the crosshair on item pickup.
default0
Crosshair effects. Add flags to combine:
0 off
1 pulse on hit
2 hidden until hit
4 change color on hit
defaultred
Crosshair action color for cg_crosshairAction
Accepts 09, white, #rrggbb color values.
default2.0
Crosshair action scale multiplier.
0.5 half size
2.0 double size
default400
Crosshair action duration in milliseconds for cg_crosshairAction 1 and 2.
default0
Auto-scale the crosshair by distance.
default120
Crosshair auto-scale smoothing time in milliseconds.
default0.40
Maximum crosshair auto-scale reduction.
0.40 crosshair shrinks by up to 40%.

Crosshair Decoration

default0
Crosshair decoration.
default24
Crosshair decoration size.
default0
Rotate the crosshair decoration 45 degrees.
defaultwhite
Crosshair decoration color. Accepts 09, white, #rrggbb color values.
default1.0
Crosshair decoration alpha.
default0
Color the crosshair decoration by health.
default-1
Crosshair decoration health color mode.
-1 follow cg_healthColorLevels
0 classic
1 interval
default4
Crosshair decoration effects. Add flags to combine:
0 off
1 pulse on hit
2 hidden until hit
4 change color on hit
defaultred
Crosshair decoration action color for cg_crosshairDecorAction 4. Accepts 09, white, #rrggbb color values.
default2.0
Crosshair decoration action scale multiplier.
0.5 half size
2.0 double size
default400
Crosshair decoration action duration in milliseconds for cg_crosshairDecorAction 1 and 2.

Crosshair Names

default3
Crosshair names:
0 off
1 all players
2 allies only
3 enemies only
default174
Crosshair name vertical position.
default1.0
Crosshair name scale.
0.5 half size
2.0 double size
default1
Show teammate health and armor under crosshair names when teammate marker health is off.

HUD Elements

default1
Show 2D HUD elements.
default1
Show player status.
default1
Show 3D HUD icons.
default1
Show HUD icons.
default1
Match timer:
0 off
1 on
2 centered
default1.0
Timer scale.
0.5 half size
2.0 double size
default1
Show a HUD progress bar while you are thawing a teammate.
default286
Thaw timer vertical position.
default1.0
Thaw timer scale.
0.5 half size
2.0 double size
default0
Show FPS counter.
default1
FPS counter scale.
0.5 half size
2.0 double size
default0.5
FPS counter opacity.
default0
Show ping on the HUD.
default1
Ping display scale.
0.5 half size
2.0 double size
default0
Speed meter:
0 off
1 top right
2 centered
default1.0
Speed meter scale.
0.5 half size
2.0 double size
default0.5
Speed meter opacity.
defaultu/s
Speed meter suffix.
"" no suffix
default0
Show snapshot info.
default1
Lagometer position:
0 off
1 bottom right
2 top right
default0.9
Lagometer scale.
0.5 half size
2.0 double size
default1
Ammo warning:
0 off
1 selected weapon
2 all weapons
default1
Show the last attacker.
default1.0
Attacker HUD scale.
0.5 half size
2.0 double size
default1
Show reward popups.
default1.0
Reward popup scale.
0.5 half size
2.0 double size
default1
Show floating score numbers.
default1
Show the compact score box.
default1
Show leader or flag carrier names in the score box.
default1
Score box scale.
0.5 half size
2.0 double size
default0.75
Powerup icon and timer scale.
0.5 half size
2.0 double size
default1
Holdable icon scale.
0.5 half size
2.0 double size
default1
Show center-screen messages.
default0.8
Server message scale.
default1
Show a frag message on your HUD.
default1.0
Frag message scale.
0.5 half size
2.0 double size
default1.0
Vote message scale.
0.5 half size
2.0 double size

Pickup Messages

default2
Pickup message position:
0 off
1 right
2 left
3 centered
default0.0
Pickup message vertical offset.
default1.0
Pickup message scale.
0.5 half size
2.0 double size
default1
Show timers on pickup messages.
0 off
1 :ss format
2 m:ss format
default0
Only show pickup messages for items with pickup timers.
default3.0
Pickup message fade time in seconds.

Status Bar & Weapon Bar

default0
Status bar style:
0 classic
1 classic center
2 Quake Live style
3 Quake Live style with left ammo
4 Quake Live style without ammo block
default1
Show the player head in the classic status bar.
default1
Show the armor icon in the classic status bar.
default1
Show the background in the classic status bar.
default0
Use the slim classic status bar layout.
default""
Status bar font override.
default0
Weapon bar position:
0 classic
1 Quake Live style left
2 Quake Live style right
3 Quake Live style center
4 Ratmod style
5 classic left
6 classic right
default0
Keep the weapon bar visible at all times.
default0.9
Weapon bar scale.
0.5 half size
2.0 double size
default0
Weapon bar vertical offset.
default1
Show the selected weapon name above the custom weapon bar.
default0
Show gauntlet in the custom weapon bar.
default1
Auto-color weapon bar labels by ammo status.
default0
Auto-color weapon bar backgrounds by ammo status.

Scoreboard & Loading Screen

default1
Scoreboard style:
0 old scoreboard
1 new scoreboard
default-1
Scoreboard font.
-1 uses cg_font
default1.0
Scoreboard background opacity. 0.01.0
default1
Show dead-player fade and DEAD on the scoreboard.
default0
Show the Click FIRE to respawn message.
default1
Hide spectator bots from the scoreboard.
default0
Hide the scoreboard.
0 off
1 on
default0
Show your real ping on the scoreboard.
default0
Loading screen style.
1 new
0 classic
default-1
Loading screen font.
-1 uses cg_font

Weapon Stats

default0
Show weapon stats on the HUD. Can also be toggled with +acc.
default1.0
Weapon stats scale.
0.5 half size
2.0 double size
default50.0
Weapon stats horizontal offset.
default0.0
Weapon stats vertical offset.
defaultblack
Weapon stats background color. Accepts 09, white, #rrggbb color values.
default0.1
Weapon stats background opacity.

Team Overlay

default1
Team overlay position:
0 off
1 top right
2 bottom right
3 bottom left
default1.0
Team overlay scale.
0.5 half size
2.0 double size
default1
Show the team overlay background.
defaultname location health
Team overlay columns, left to right. Examples:
name location health
n h
default2
Team overlay health style:
0 text
1 bar and text
2 bar only
3 Quake Live style boxes
default-1
Team overlay font:
-1 uses cg_font
default1
Color team overlay locations by map area.
default16
Maximum team overlay location width in characters.
default8
Maximum teammates shown in the team overlay.
0 unlimited

Teammate Markers

default1
Show markers above teammates.
default1
Teammate marker art style. Values alternate between the 2 available marker sets.
default1.0
Teammate marker scale.
0.5 half size
2.0 double size
default5.0
Minimum teammate marker size at long range when names and health are off. 010
default1
Teammate marker opacity.
default2
Friendly marker visibility:
0 off
1 markers through walls
2 markers plus names and health through walls
default1
Show off-screen teammate markers on the HUD border.
0 off
1 on
defaultyellow
Default teammate marker color. Accepts 09, white, #rrggbb color values.
default""
Teammate marker color when health + armor is 100 or less. Leave empty to disable. Accepts 09, white, #rrggbb color values.
default""
Teammate marker color when health is 50 or less. Leave empty to disable. Accepts 09, white, #rrggbb color values.
default20
Crosshair FOV in degrees where the teammate indicator replaces the normal marker sprite.
0 off
180 always
default1
Show teammate names in the indicator.
0 off
1 on
default1
Show teammate health and armor in the indicator.
0 off
1 on
default1
Teammate indicator health style:
0 text
1 progress bar
2 Quake Live style boxes
default1
Show teammate powerup icons in the indicator:
0 off
1 top
2 bottom
3 left
4 right
default1.0
Teammate indicator powerup icon scale.
0.5 half size
2.0 double size
default12
Teammate indicator vertical offset.
default8
Maximum teammate name length in the indicator.
default-1
Teammate indicator font:
-1 uses cg_font
defaultblack
Teammate indicator background color. Accepts 09, white, #rrggbb color values.
default0.2
Teammate indicator background opacity.

Ping & Flag Markers

default3
World ping marker style:
0 off
1 style 1
2 style 2
3 mixed style
default1000
Ping marker background time in milliseconds.
default3500
Ping marker foreground time in milliseconds.
default70
Ping marker background size.
default30
Ping marker foreground size.
default4
Enemy ping art style. 1-3 select matching sets; other values use the default set.
default1
Show ping markers on the HUD border.
default1.0
HUD ping marker scale.
0.5 half size
2.0 double size
default1
Play a beep for ping markers.
default0
Show CTF flag markers.
default32.0
Maximum CTF flag marker size.
default16.0
Minimum CTF flag marker size.
default0
Flag model style.
0 classic
1 Quake Live style

Chat, Console & Fonts

default3
Console chat filter:
0 off
1 global only
2 team only
3 global and team
default15000
Chat message lifetime in milliseconds.
default1.2
Chat feed scale.
0.5 half size
2.0 double size
default15000
Time team chat stays on screen in milliseconds.
default5
Maximum team chat lines on screen.
default420
Team chat vertical position.
default1.2
Team chat scale.
0.5 half size
2.0 double size
default1
Show team chat in reverse order.
default0
Only print team chat in the console.
default1
Show locations in team chat messages.
0 hide
1 show
default0
Disable the chat beep.
default0
Disable the team chat beep.
default0
Use the custom console/chat overlays.
default0
Use a shared console/chat feed in the new console.
default-1
Console and chat overlay font:
-1 uses cg_font
default15000
Console message lifetime in milliseconds.
default1.0
Console feed scale.
0.5 half size
2.0 double size
default1
Show kill and freeze messages in the console.
default3
Engine notify line time.
default5
Default font selection.
default1.0
Global multiplier for font rendering.
0.5 half size
2.0 double size
default1
Draw drop shadows behind font text.

Player Models, Colors & Identity

default1
Defer loading newly seen player models until a safer moment.
default""
Forced enemy model name. Leave empty to use each player's own model.
default1
Enemy model skin style:
0 off
1 pm skin
2 ql skin
3 fullbright skin
4 simple skin
default22222
Enemy model and rail colors. Sets colors in the following order: head, body, legs, rail core, rail rings. Accepts 09 colors or ? for the enemy's team color.
default-1
Enemy head color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_enemyColors
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy torso color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_enemyColors
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy leg color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_enemyColors
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy rail core color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_enemyColors
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy rail ring color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_enemyColors
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
defaultwhite
Frozen enemy color.
-1 uses the default white.
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default0
Apply cg_enemyFrozenColor to the whole frozen enemy model.
default2
Palette for enemy unique colors:
1 standard
2 light
default""
Forced teammate model name. Leave empty to use each player's own model.
default1
Forced teammate model skin style:
0 off
1 pm skin
2 ql skin
3 fullbright skin
4 simple skin
default?????
Teammate model and rail colors. Sets colors in the following order: head, body, legs, rail core, rail rings. Accepts 09 colors or ? for your team's color.
default-1
Teammate head color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamColors
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate torso color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamColors
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate leg color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamColors
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate rail core color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamColors
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate rail ring color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamColors
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
defaultwhite
Frozen teammate color.
-1 uses the default white.
team uses the your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default0
Apply cg_teamFrozenColor to the whole frozen teammate model.
default2
Palette for teammate unique colors:
1 standard
2 light
default0
Use team-colored rail trails.
default1
Show player lean animations.
default0
Jump leg animation.
0 disabled
1 enabled
default0
Append GUID to player names:
0 off
1 on
2 only for duplicate names

Glow & Outline Effects

default0
Enemy glow shell:
0 off
1 bright shell
2 flat shell
3 blended shell
4 flat shell with outline
default0.2
Enemy glow opacity.
default-1
Enemy glow color override.
default0
Teammate glow shell:
0 off
1 bright shell
2 flat shell
3 blended shell
4 flat shell with outline
default0.2
Teammate glow opacity.
default-1
Teammate glow color override.
default1
Enemy outline mask.
0 off
1 full outline

Add flags to combine:
2 legs
4 torso
8 head
default2
Enemy outline size.
0 off
1 thin
2 normal
3 thick
default1.0
Enemy outline opacity.
default2
Enemy outline color.
-1 uses the enemy's model color
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy outline head color override.
-1 uses cg_enemyOutlineColor
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy outline torso color override.
-1 uses cg_enemyOutlineColor
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Enemy outline leg color override.
-1 uses cg_enemyOutlineColor
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default1
Teammate outline mask.
0 off
1 full outline

Add flags to combine:
2 legs
4 torso
8 head
default2
Teammate outline size.
0 off
1 thin
2 normal
3 thick
default0.5
Teammate outline opacity.
defaultteam
Teammate outline color. Accepts 09, white, #rrggbb color values.
-1 uses the teammate model color.
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate outline head color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamOutlineColor
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate outline torso color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamOutlineColor
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default-1
Teammate outline leg color override. Accepts 09, white, #rrggbb color values.
-1 uses cg_teamOutlineColor
team uses your team's color
unique uses a unique color from the cg_teamUniquePalette palette

World, Item & Projectile Effects

default1
Show shadows.
0 off
1 on
default1
Show gibs and body part explosions.
default1
Show blood and gibs.
default0
Blood explosion style:
0 blood
1 spark
default""
Blood explosion color. Accepts 09, white, #rrggbb color values.
team uses the target's team color
unique uses the target's unique color
default2500
Shell casing lifetime in milliseconds.
default1
Show impact marks on walls and floors.
default0
Item style:
0 off
1 sprite
2 raised sprite
default1
Item icon style for simple items and item HUD icons:
0 vanilla item icons
1 QL icons
2 CPMA icons
default7
World item effects. Add flags to combine:
0 static
1 bounce
2 rotate
4 scale
default0
Hide dead bodies.
default1
Dead body color:
0 default
1 light gray
2 gray
3 dark gray
default1
Show breath puffs.
default0
Hide rocket, grenade, and old plasma trails.
default400
Rail trail duration in milliseconds.
default1
Rail swirl effect.
0 on
1 off
default1
Rocket plume effect.
0 on
1 off
default1
Plasma trail style:
0 new
1 old
default0
Grenade model style.
default-1
Enemy grenade strip color. Accepts 09, white, #rrggbb color values.
team uses the enemy's team color
unique uses a unique color from the cg_enemyUniquePalette palette
default-1
Team grenade strip color. Accepts 09, white, #rrggbb color values.
team uses the your team's color
unique uses a unique color from the cg_teamUniquePalette palette
default13
Lightning beam style.
0 classic
127 new styles
default1.0
Lightning shaft lag. Has no effect on unlagged servers.
0.0 full lag
1.0 no lag
default0
Show lightning hit effect.
default0
Plasma visual style.
0 classic
14 new styles
default0
Rocket projectile style.
0 classic
12 new styles
default0
Explosion effect style.
0 default
1 small explosion
-1 hide explosion
default1
Show shotgun smoke.
default1
Grenade smoke growth speed.
default1
Rocket smoke growth speed.
default32
Grenade smoke radius.
default64
Rocket smoke radius.
default50
Grenade smoke density.
default50
Rocket smoke density.
default511
2D icon mipmap filter mask.
default-1
Override unmipped projectile visuals.
-1 uses cg_nomip
0 forces mipmapped
1 forces no-picmip where supported.
default-1
Override unmipped impact and explosion visuals.
-1 uses cg_nomip
0 forces mipmapped
1 forces no-picmip where supported.
default9999FF
Gauntlet dynamic light color. Accepts 09, white, #rrggbb color values.
defaultFFFF00
Machinegun dynamic light color. Accepts 09, white, #rrggbb color values.
defaultFFFF00
Shotgun dynamic light color. Accepts 09, white, #rrggbb color values.
defaultFFBF00
Grenade Launcher dynamic light color. Accepts 09, white, #rrggbb color values.
defaultFFBF00
Rocket Launcher dynamic light color. Accepts 09, white, #rrggbb color values.
default9999FF
Lightning Gun dynamic light color. Accepts 09, white, #rrggbb color values.
defaultFF8000
Railgun dynamic light color. Accepts 09, white, #rrggbb color values.
default9999FF
Plasmagun dynamic light color. Accepts 09, white, #rrggbb color values.
defaultFFB2FF
BFG dynamic light color. Accepts 09, white, #rrggbb color values.

Damage & Health Feedback

default1
Damage indicator style:
0 off
1 standard
2 Ratmod style
default1.0
Damage indicator scale.
0.5 half size
2.0 double size
default1.0
Damage indicator alpha.
default0
Screen kick when taking damage.
default0
Show damage numbers when supported by the server.
default0
Damage number font.
0 classic
-1 uses cg_font
default0.75
Damage number scale.
0.5 half size
2.0 double size
default1.0
Damage number opacity.
default14
Damage number weapon filter.
0 off
-1 all

Add flags to combine:
1 Machinegun
2 Shotgun
4 Grenade Launcher
8 Rocket Launcher
16 Lightning Gun
32 Railgun
64 Plasmagun
128 BFG
default1
Use fixed red, yellow, and white health colors.
0 off
1 on
default1
Show killer health messages.

Audio & Sounds

default0
Hitsound pitch mode:
-1 off
0 fixed pitch
1 more damage, lower pitch
2 more damage, higher pitch
default1
Stack damage for cg_hitSounds.
default500
Damage stack timeout in milliseconds for cg_stackHitSounds.
default2
Frag sound:
0 off
1 Quake Live
2 Ding
3 Cha-ching
4 Nintendo
default0
Play damage sounds.
default1
Suppress the initial Lightning Gun fire sound.
default1
Enable Lightning Gun hit sounds.
default1
Play the no-ammo click when firing or switching onto empty weapons.
default0
Disable taunts and gestures.
default0
Disable lead-change announcements in non-team modes.
default0
Disable the vote beep.
default1
Ambient world sound toggle.
default""
Use a different player sound set for yourself.
default""
Use a different player sound set for teammates.
default""
Use a different player sound set for enemies.
default""
Use a different footstep set for yourself.
default""
Use a different footstep set for teammates.
"" default
-1 mute
0 normal
1 boot
2 flesh
3 mech
4 energy
default""
Use a different footstep set for enemies.
"" default
-1 mute
0 normal
1 boot
2 flesh
3 mech
4 energy

Spectator & Follow

default0
Auto-follow the killer of the player you are chasing.
default0
Auto-follow powerup pickups while spectating.
default1.0
Follow HUD scale.
0.5 half size
2.0 double size
default0
Highlight players while spectating.
default0
Use original player models while free-spectating. Follow targets already use original models.

Recording & Automation

default0
Automatic match actions. Add flags to combine:
2 take an end-of-match screenshot
4 auto-record demos
default0
Save auto-screenshots as JPEG.
default1
Show the demo recording message.
default""
Run vstr <value> after connecting to a server.